I was a lighting artist who switched to pipeline development in the last couple of years. This is very informative, thank you! Subscribed.
Aditya On Monday, 26 November 2018 08:16:45 UTC+5:30, Asi Sudai wrote: > > Hi! > > I started a read-the-docs wiki on how to create a base for CG pipeline. > > Currently it covers: > - starting a Virtual machine. > - using Docker to deploy services. > - Grafana and Prometheus for monitoring services. > - MySQL and SQLAlchemy for creating database. > - Unittest for testing pipeline code. > - Install Deadline to start a farm. > > There are many different approaches and tools out there. I shared the ones > which I'm the most familiar with. I would love to hear feedback, different > approaches and other topics people would like to see. > > I hope it can be beneficial to someone here. > > http://pipeline.asimation.com/index.html > > Thank you community, for all the help through the years! > > Asi -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/195f01c9-4d51-45b0-9ff6-ac5f1177e155%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
