For someone like me who's role doesn't require an understanding of the underlying structure of the pipeline, yet still have a great interest in it, this is a great read. Thank you.
*Jakob Kousholt - Freelance Creature Modeler and Concept Sculptor* +1 (347) 327-1370 [email protected] www.jakejk.com On Sun, 25 Nov 2018 at 21:46, <[email protected]> wrote: > Hi! > > I started a read-the-docs wiki on how to create a base for CG pipeline. > > Currently it covers: > - starting a Virtual machine. > - using Docker to deploy services. > - Grafana and Prometheus for monitoring services. > - MySQL and SQLAlchemy for creating database. > - Unittest for testing pipeline code. > - Install Deadline to start a farm. > > There are many different approaches and tools out there. I shared the ones > which I'm the most familiar with. I would love to hear feedback, different > approaches and other topics people would like to see. > > I hope it can be beneficial to someone here. > > http://pipeline.asimation.com/index.html > > Thank you community, for all the help through the years! > > Asi > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/f654d16a-29c2-4762-8ccf-e84fc811f9b4%40googlegroups.com > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAEKd6bZswQC5wz25jqHyVz2n3ScC5raFXGWNgbhki_k%2BbVzezw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
