It's non trivial (since Maya has nothing built in to do this), but you find 
the 3 verts closest to your point, and their weights.  If the point isn't 
exactly on that tri the 3 verts define, you need to use the vector maths to 
project it down to that plane.  You can then use some (roll your own) 
barrycentric coordinate math to figure out what that interpolated value 
is.  No example code since it's proprietary, but that's how I do it.

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/ad33ff4a-c1f9-4334-a7f4-0c0d50799360%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to