Quick and easy way is to check the position of that point in space first. Then move all influences one unit. Then check the delta's for this, this will equate to the normalized weight for that point for each influence.
On Wednesday, 3 October 2018 07:27:06 UTC+8, [email protected] wrote: > > hey all, > > haven't had a chance to look but I am needing to get a skin weight value > near a point in space relative to a skinned mesh...ie, my position is 3,4,5 > and I need to know what the skin weight is at the closest point on a mesh > to that..not vertex but arbitrary point....any suggestions at where to > start looking? > > -- > Todd Widup > Creature TD / Technical Artist > [email protected] <javascript:> > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/e8fb448d-65a4-44eb-8adb-1d04c66b5cad%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
