Alternately, and especially since speed seems to be a concern, what you can do is to re-write your own extract/duplicate command with python api. This is what I use instead of maya commands, it takes about 50lines to can get all the infos you need to create a new polygon. And, surprisingly, re-creating the poly instead of using maya nodes give you a tremendous gain of speed, especially if you work on heavy meshs and extract many faces on the same object.
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