Some notes from me.

def compute (self, plug, data):
    if plug == myNode.output:

        # Best not to override reserved keywords like input()
        input_ = data.inputValue(myNode.input).asVector()
        output = data.inputValue(myNode.output)

        didSomething = False
        for n in input:
            if n >= 0.0:
                didSomething = True
                # do something
                # send my output

        if didSomething:
            data.setClean(plug)

    else:
        return OpenMaya.kUnknownParameter


   1. Assuming setClean isn’t aggregated and optimised by Maya under the
   hood like Qt does with signals (unlikely) then it’s probably best to defer
   calling it, and call it as few times as possible. In your snippet, it’d be
   called for every n in input.
   2. I think the return value should be something along these lines, as
   least that’s what I’m reading here
   
<http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=__cpp_ref_class_m_px_node_html>
   but could be wrong, or it could only apply to API 1.0 or 2.0.

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