Good morning ( it's 8 am for me :) ) I've been writing a custom node that only update the ouput on specific condition and I was wondering how I should handle it in the compute method to be the most effective and costless
this is approximately what I got with some pseudo code def compute (self, plug, data): if plug == myNode.output: input = data.inputValue(myNode.input).asVector() output = data.inputValue(myNode.output) for n in input: if n >= 0.0: # do something # send my output data.setClean(plug) else: return None I know this code doesn't make much sense but what I want to know is: 1. Should I put my data.setClean(plug) inside the if statement or it doesnt matter. What I want is once the if is True then use this value as output and remove the dirty flag so I'm guessing this is the right way!? 2. Should I use a return after my data.setClean(plug) or the rest of the loop won't be evaluated anyway since the node isnt marked as dirty anymore? 3. How can I effectively benchmark my compute method? Thanks in advance -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/88a1da49-2935-4d41-a239-74112644a59d%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
