@Justin Okay, I will try that out again. Did not saw your message as I was trying something from this link <http://www.akeric.com/blog/?p=1049> in which I create a locator and store the 'original' assignment under this new locators' extra attributes But still, it starts to fail very badly when I tried to introduce logics in checking whether the locator exists and what to do after, especially so when I start adding in or removing an item, the assignments went very hay wire...
@Zeth Did not saw your reply too. But I will try that out and see how it goes. I do not think that I can add a custom attribute to the rigs, as they are all references, I may be wrong on this, gotta try and give it another whirl -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/2dc8e751-3244-492c-b302-2c4268ff6077%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
