Was wondering if anyone has any good ways for approaching this problem of 
mine...


I have a few rigs in which it is a reference. I am trying to do some 
shader-assignment that targets for a certain name in these rigs.

In my UI, if the user selects a certain color in the combobox, it will 
create a new shader and assign to the geos within that rig(s). And if it 
selects the first index of the combobox which is a blank, it will reassign 
those geos back to shaders that it was initially assigned.


For example, I have a test_geo (this is a reference) and it comes with a 
"test_geoShader (lambert)". If I select any other color, the connect 
between the test_geo and test_geoShader will be disconnected and it will be 
assigned with a new shader, eg. newShader (lambert) If I select the 
'blanked' option, it will disconnect test_geo with the new shader and 
assigned back to test_geoShader


However, my code (pls see below) only works on the first try to get the 
original assignment.. Meaning to say if I open my UI the first time, did 
some new shader assignments, close and reopen my UI, it will pick up the 
current assignment it has as the original assignment..


Any suggestions in approaching this? And is it possible to do so without 
creating any new files (json etc..) to store the data?


def get_orig_shader(self, nodes_list):
    orig_shader_dict = {}
    for node_name in nodes_list:            
        node_shapes = get_shape(node_name)
        for node in node_shapes:
            if "defaultPtx" in node:
                shading_grps = cmds.listConnections(node, type=
'shadingEngine')
                shaders = cmds.ls(cmds.listConnections(shading_grps), 
materials=1)
                orig_shader_dict[node] = shaders[0]


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