Hi all, sorry to disrupt this discussion.

Before stumbling upon this thread, I had worked on a separate fork 
<https://github.com/prometheus/prometheus/compare/main...mircodz:prometheus:deprecate-gogo>
 
to deprecate gogo in favor of csproto, as compiling it using 
enableunsafedecode=true seems <https://github.com/mircodz/go-proto-bench> to 
give performance even better than vtproto. (Note, I have only compared the 
performance of csproto and vtproto to the official proto generator, and not 
gogo).
As of now the branch compiles and passes all tests, but I haven't gone 
through the code to check for possible optimizations that could arise from 
migrating away from gogo.
Would you be interested in a pull request? As mentioned above, this would 
be also a good opportunity to cleanup the proto generation code using buf.

P.S.: This would depend on a change in prometheus/client_model, but would 
allow removing the duplicate proto definition in the repository.

King Regards,
Mirco De Zorzi.
On Monday, February 5, 2024 at 10:58:17 AM UTC+1 Bartłomiej Płotka wrote:

> Issue for reference: https://github.com/prometheus/prometheus/issues/11908
>
> Kind Regards,
> Bartek Płotka
>
> On Saturday, February 3, 2024 at 12:56:09 PM UTC Bartłomiej Płotka wrote:
>
>> We did a bit of testing for remote write 2.0 work (e.g. here 
>> <https://github.com/bwplotka/go-proto-bench>) for gogo vs different 
>> plugins, and vtproto is the most promising even with more pointers.
>>
>> We have to get rid of nullables, yes (more pointers, pore separate 
>> objects on heap, generally more allocs), but even for our current remote 
>> write (especially with interning) there is literally not many slices (with 
>> many elements) that use custom types. And even if there are (e.g. 
>> []*TimeSeries) those objects might be worth to keep separate on the heap. 
>> This is also what protobuf direction will be, given the vision of "opaque 
>> API" (ability to load/allocate/ parts of proto message in a lazy way).
>>
>> Furthermore we hit a roadblock a bit, as a apparently "optional 
>> <https://github.com/gogo/protobuf/issues/713>" proto3 option does not 
>> work with proto. This makes it maybe even more worth doing. (e.g. PRW 2.0 
>> optional timestamp int64 would not be able to have valid value of 0 etc).
>>
>> I think I would consider doing this work this summer, perhaps as a GSoC 
>> mentorship 
>> <https://github.com/cncf/mentoring/blob/main/programs/summerofcode/2024.md>. 
>> Anyone would like to mentor/co-mentor that with me or Callum? (: 
>>
>> Kind Regards,
>> Bartek Plotka
>>
>> On Wednesday, November 29, 2023 at 2:38:14 AM UTC [email protected] 
>> wrote:
>>
>>> As part of all the remote write proto changes I've been working on I 
>>> tried out moving us off of gogoproto, cherry picking Austin's original 
>>> changes into a new branch off of the current main branch.
>>>
>>> As Tom mentioned, the main reason for using gogoproto is that `repeated 
>>> SomeMessageType = n;` fields within messages are generated as slices of 
>>> concrete types rather than slices of pointers, which makes it much easier 
>>> to write code that avoids extra memory allocations. From what I've hacked 
>>> together, we can get similar (or potentially better) performance using 
>>> vtproto and their pooling feature, but it's going to be a big refactoring 
>>> effort. 
>>>
>>> It might, however, be worth it. It looks to me like even with slightly 
>>> more allocations the proto marshalling is faster and the marshalled message 
>>> is smaller. I'll push what I have later this week when I'm more confident 
>>> it's working correctly.
>>>
>>> On Thursday, July 8, 2021 at 2:42:41 AM UTC-7 Frederic Branczyk wrote:
>>>
>>>> I think I'd be most useful to rebase, and create a PR from this, then 
>>>> we can see whether tests pass and we can run prombench (although I don't 
>>>> think there are any perf tests that involve the proto parts). Then we can 
>>>> discuss on there and figure out where to take this.
>>>>
>>>> Thank you so much for the work you have already put into this!
>>>>
>>>> On Mon, 21 Jun 2021 at 19:53, Austin Cawley-Edwards <
>>>> [email protected]> wrote:
>>>>
>>>>> I've updated my branch (
>>>>> https://github.com/austince/prometheus/tree/feat/drop-gogo) to use 
>>>>> both the vitess plugin and the buf tool, which indeed fit very nicely 
>>>>> together.
>>>>>
>>>>> I've only updated the code enough for it to compile, have not 
>>>>> investigated the semantic differences. This is likely the furthest I'll 
>>>>> be 
>>>>> able to take this for a bit, so feedback and playing around are welcome 
>>>>> and 
>>>>> appreciated if this is where we'd like protobuf in Prometheus to go :) 
>>>>>
>>>>> Best,
>>>>> Austin
>>>>>
>>>>> On Thu, Jun 17, 2021 at 12:56 PM Frederic Branczyk <[email protected]> 
>>>>> wrote:
>>>>>
>>>>>> I have heard great thing, but haven’t used it. Wrongfully thought 
>>>>>> that they are mutually exclusive but turns out they are actually 
>>>>>> complementary: 
>>>>>> https://twitter.com/fredbrancz/status/1405192828049838080?s=21
>>>>>>
>>>>>> We should probably do an investigation of the combination.
>>>>>>
>>>>>> On Thu 17. Jun 2021 at 18:26, Austin Cawley-Edwards <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Just saw this on the CNCF blog as well, seems like a promising 
>>>>>>> library.
>>>>>>>
>>>>>>> Tangentially, have you heard of https://github.com/bufbuild/buf? It 
>>>>>>> seems much nicer than compiling with shell scripts and protoc.
>>>>>>>
>>>>>>>
>>>>>>>

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