On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote:
> On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote:
> > On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote:
> > > On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote:
> > > > Le Tue, 24 Dec 2019 10:46:41 +1100,
> > > > Jonathan Gray <[email protected]> a écrit :
> > > >
> > > > > On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote:
> > > > > > This patch updates eduke32 to last version and enable playing Ion
> > > > > > Fury
> > > > > >
> > > > > > most of the diff comes from the following thread
> > > > > > https://marc.info/?l=openbsd-misc&m=156907261602397&w=2
> > > > > >
> > > > > > tested Ion Fury, works fine on an old T400 (smooth if
> > > > > > I disabled sound...) but smooth on a T480, it's really CPU intensive
> > > > > >
> > > > > > duke32 shareware data still works fine out of the box
> > > > >
> > > > > This looks mostly fine but why have you dropped base-clang from
> > > > > COMPILER?
> > > > >
> > > >
> > > > I forgot to explain why I dropped base-clang, this is because eduke32
> > > > fails with this error:
> > > >
> > > > ===> Building for eduke32-2.0.0.8494
> > > > mkdir -p obj/duke3d
> > > > c++ -std=gnu++11 -fno-exceptions -fno-rtti -fomit-frame-pointer
> > > > -fno-strict-aliasing -fno-threadsafe-statics -fjump-tables
> > > > -fno-stack-protector -O2 -pipe -W -Wall -Wextra -Wpointer-arith
> > > > -Wno-char-subscripts -Wno-missing-braces -Wwrite-strings
> > > > -Wuninitialized -Wno-attributes -Wno-strict-overflow
> > > > -Isource/build/include -Isource/mact/include -Isource/audiolib/include
> > > > -Isource/glad/include -Isource/voidwrap/include -MP -MMD
> > > > -funsigned-char -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0 -DNDEBUG -DNOASM
> > > > -DRENDERTYPESDL=1 -DSTARTUP_WINDOW -DUSE_OPENGL -DPOLYMER
> > > > -I/usr/local/include -DUSE_LIBVPX -DHAVE_VORBIS -DHAVE_FLAC -DHAVE_XMP
> > > > -DSDL_TARGET=2 -I/usr/local/include -I/usr/local/include/SDL2
> > > > -I/usr/X11R6/include -D_REENTRANT -I/usr/X11R6/include -DHAVE_GTK2
> > > > -I/usr/local/include/gtk-2.0 -I/usr/local/lib/gtk-2.0/include
> > > > -I/usr/local/include/pango-1.0 -I/usr/local/include/gio-unix-2.0
> > > > -I/usr/X11R6/include -I/usr/local/include/cairo
> > > > -I/usr/local/include/atk-1.0 -I/usr/local/include/gdk-pixbuf-2.0
> > > > -I/usr/local/include -pthread -I/usr/local/include/fribidi
> > > > -I/usr/X11R6/include/pixman-1 -I/usr/local/include/libpng16
> > > > -I/usr/local/include/harfbuzz -I/usr/local/include/glib-2.0
> > > > -I/usr/local/lib/glib-2.0/include -I/usr/X11R6/include/freetype2
> > > > -Isource/duke3d/src -c source/duke3d/src/actors.cpp -o
> > > > obj/duke3d/actors.o
> > > > In file included from source/duke3d/src/actors.cpp:25:
> > > > In file included from source/duke3d/src/duke3d.h:134:
> > > > In file included from source/duke3d/src/game.h:34:
> > > > source/duke3d/src/gamevars.h:254:85: error: fallthrough annotation does
> > > > not directly precede switch label
> > > > case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum &
> > > > (MAXPLAYERS-1)]; fallthrough__;
> > > >
> > > > ^
> > > > source/build/include/compat.h:267:25: note: expanded from macro
> > > > 'fallthrough__'
> > > > # define fallthrough__ [[fallthrough]]
> > > > ^
> > > > 1 error generated.
> > > > gmake: *** [GNUmakefile:1074: obj/duke3d/actors.o] Error 1
> > > > *** Error 2 in . (/home/ports/infrastructure/mk/bsd.port.mk:2890
> > > > '/home/ports/pobj/eduke32-2.0.0.8494/.build_done')
> > > > *** Error 1 in /usr/ports/games/eduke32
> > > > (/home/ports/infrastructure/mk/bsd.port.mk:2556 'all')
> > >
> > > case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum &
> > > (MAXSPRITES-1)]; goto jmp;
> > > case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum &
> > > (MAXPLAYERS-1)]; fallthrough__;
> > > jmp: default: *iptr = libdivide_s32_do(*iptr, dptr); break;
> > >
> > > it should be enough to change this to
> > >
> > > default: jmp: ...
> >
> > eduke32 rev 8495 and later has this change.
> >
>
> Thanks Jonathan, I built the port with that change cherry-picked, plus
> base-clang
> re-added to the COMPILERS line. I hit this error:
>
> c++ -std=gnu++11 -fno-exceptions -fno-rtti -fomit-frame-pointer
> -fno-strict-aliasing -fno-threadsafe-statics -fjump-tables
> -fno-stack-protector -O2 -pipe -W -Wall -Wextra -Wpointer-arith
> -Wno-char-subscripts -Wno-missing-braces -Wwrite-strings -Wuninitialized
> -Wno-attributes -Wno-strict-overflow -Isource/build/include
> -Isource/mact/include -Isource/audiolib/include -Isource/glad/include
> -Isource/voidwrap/include -MP -MMD -funsigned-char -U_FORTIFY_SOURCE
> -D_FORTIFY_SOURCE=0 -DNDEBUG -DNOASM -DRENDERTYPESDL=1 -DSTARTUP_WINDOW
> -DUSE_OPENGL -DPOLYMER -I/usr/local/include -DUSE_LIBVPX -DHAVE_VORBIS
> -DHAVE_FLAC -DHAVE_XMP -DSDL_TARGET=2 -I/usr/local/include
> -I/usr/local/include/SDL2 -I/usr/X11R6/include -D_REENTRANT
> -I/usr/X11R6/include -DHAVE_GTK2 -I/usr/local/include/gtk-2.0
> -I/usr/local/lib/gtk-2.0/include -I/usr/local/include/pango-1.0
> -I/usr/local/include/gio-unix-2.0 -I/usr/X11R6/include
> -I/usr/local/include/cairo -I/usr/local/include/atk-1.0
> -I/usr/local/include/gdk-pixbuf-2.0 -I/usr/local/include -pthread
> -I/usr/local/include/fribidi -I/usr/X11R6/include/pixman-1
> -I/usr/local/include/libpng16 -I/usr/local/include/harfbuzz
> -I/usr/local/include/glib-2.0 -I/usr/local/lib/glib-2.0/include
> -I/usr/X11R6/include/freetype2 -DHAVE_ROUND -DLIBXMP_CORE_PLAYER
> -DBUILDING_STATIC -Isource/libxmp-lite/include/libxmp-lite
> -Wno-unused-parameter -Wno-sign-compare -c source/libxmp-lite/src/common.c -o
> obj/libxmp-lite/common.o
> c++: warning: treating 'c' input as 'c++' when in C++ mode, this behavior is
> deprecated [-Wdeprecated]
> source/libxmp-lite/src/common.c:70:55: error: invalid application of 'sizeof'
> to an incomplete type 'struct xmp_subinstrument'
> mod->xxi[i].sub = (struct xmp_subinstrument *)calloc(sizeof (struct
> xmp_subinstrument), num);
> ^
> ~~~~~~~~~~~~~~~~~~~~~~~~~~
> source/libxmp-lite/src/common.c:70:28: note: forward declaration of
> 'xmp_subinstrument'
> mod->xxi[i].sub = (struct xmp_subinstrument *)calloc(sizeof (struct
> xmp_subinstrument), num);
> ^
> 1 error generated.
> gmake: *** [GNUmakefile:1074: obj/libxmp-lite/common.o] Error 1
> *** Error 2 in . (/usr/ports/infrastructure/mk/bsd.port.mk:2890
> '/usr/ports/pobj/eduke32-2.0.0.8494/.build_done')
> *** Error 1 in /usr/ports/games/eduke32
> (/usr/ports/infrastructure/mk/bsd.port.mk:2556 'all')
>
>
> It seems this is due to me having libxmp installed. Removing it allows the
> build to complete. I spent hours trying to figure out a way to make
> libxmplite
> play nice when libxmp package is installed, but the Makefile for eduke32 sure
> doesn't make it easy. Most (all?) of the files get built with loops that
> share the same dependency arguments as everything else, so finding a way to
> remove '-I/usr/local/include' just ends up breaking other stuff.
>
> Trying to use HAVE_XMP=0 to disable it doesn't work either, as it seems it
> is now deep enough in audiolib there is no more off switch for that.
>
> As of now I am unsure of how to proceed, but I don't think this update can
> go in if it breaks dpb...
both the local and ports xmp.h headers have
#ifndef XMP_H
#define XMP_H
...
So it is enough to make sure the local xmp.h is first in the include
search order.
Index: Makefile
===================================================================
RCS file: /cvs/ports/games/eduke32/Makefile,v
retrieving revision 1.22
diff -u -p -r1.22 Makefile
--- Makefile 14 Jul 2019 02:16:51 -0000 1.22
+++ Makefile 28 Dec 2019 03:35:07 -0000
@@ -1,15 +1,14 @@
# $OpenBSD: Makefile,v 1.22 2019/07/14 02:16:51 naddy Exp $
COMMENT = Enhanced Duke Nukem 3D engine
-RDATE = 20171105
-RTAG = 6496
+RDATE = 20191222
+RTAG = 8494
DISTNAME = eduke32_src_${RDATE}-${RTAG}
PKGNAME = eduke32-2.0.0.${RTAG}
-REVISION = 3
EXTRACT_SUFX = .tar.xz
CATEGORIES = games x11
-HOMEPAGE = http://www.eduke32.com/
+HOMEPAGE = https://www.eduke32.com/
MAINTAINER = Ryan Freeman <[email protected]>
@@ -37,7 +36,7 @@ WANTLIB += gtk-x11-2.0
RUN_DEPENDS = games/duke3ddata
-MASTER_SITES = http://dukeworld.duke4.net/eduke32/synthesis/${RDATE}-${RTAG}/
+MASTER_SITES = https://dukeworld.duke4.net/eduke32/synthesis/${RDATE}-${RTAG}/
COMPILER = base-clang ports-gcc
@@ -47,7 +46,6 @@ MAKE_FLAGS += PRETTY_OUTPUT=0 \
CXX="${CXX}" \
STRIP=true \
PACKAGE_REPOSITORY=1 \
- HAVE_XMP=0 \
NOASM=1
MAKE_FILE = GNUmakefile
USE_GMAKE = Yes
Index: distinfo
===================================================================
RCS file: /cvs/ports/games/eduke32/distinfo,v
retrieving revision 1.4
diff -u -p -r1.4 distinfo
--- distinfo 22 Nov 2017 03:43:46 -0000 1.4
+++ distinfo 28 Dec 2019 03:35:33 -0000
@@ -1,2 +1,2 @@
-SHA256 (eduke32_src_20171105-6496.tar.xz) =
1+MCe1npolXkOvGK6Jtk+THxlaIL9kwoTLKYpdkMPrI=
-SIZE (eduke32_src_20171105-6496.tar.xz) = 14351444
+SHA256 (eduke32_src_20191222-8494.tar.xz) =
RaI1M725fVdITdOus9lSZQQspn1R/PfxFpUugWTOcww=
+SIZE (eduke32_src_20191222-8494.tar.xz) = 15951736
Index: patches/patch-Common_mak
===================================================================
RCS file: /cvs/ports/games/eduke32/patches/patch-Common_mak,v
retrieving revision 1.1
diff -u -p -r1.1 patch-Common_mak
--- patches/patch-Common_mak 22 Nov 2017 03:43:46 -0000 1.1
+++ patches/patch-Common_mak 28 Dec 2019 04:05:36 -0000
@@ -1,9 +1,11 @@
$OpenBSD: patch-Common_mak,v 1.1 2017/11/22 03:43:46 kirby Exp $
+include local libxmp-lite path early to avoid ports libxmp
+
Index: Common.mak
--- Common.mak.orig
+++ Common.mak
-@@ -638,7 +638,7 @@ ifeq (0,$(RELEASE))
+@@ -710,7 +710,7 @@ ifeq (0,$(RELEASE))
F_NO_STACK_PROTECTOR :=
else
ifeq (0,$(CLANG))
@@ -11,4 +13,13 @@ Index: Common.mak
+ #COMMONFLAGS += -funswitch-loops
endif
- ifeq (0,$(DEBUGANYWAY))
+ ifeq (0,$(FORCEDEBUG))
+@@ -883,7 +883,7 @@ else ifeq ($(PLATFORM),DARWIN)
+ COMPILERFLAGS += -I/sw/include
+ endif
+ else ifeq ($(PLATFORM),BSD)
+- COMPILERFLAGS += -I/usr/local/include
++ COMPILERFLAGS += -Isource/libxmp-lite/include/libxmp-lite
+ else ifeq ($(PLATFORM),WII)
+ COMPILERFLAGS += -I$(PORTLIBS)/include -Iplatform/Wii/include
+ LIBDIRS += -L$(PORTLIBS)/lib -Lplatform/Wii/lib
Index: patches/patch-GNUmakefile
===================================================================
RCS file: /cvs/ports/games/eduke32/patches/patch-GNUmakefile,v
retrieving revision 1.2
diff -u -p -r1.2 patch-GNUmakefile
--- patches/patch-GNUmakefile 17 Jul 2018 07:56:44 -0000 1.2
+++ patches/patch-GNUmakefile 28 Dec 2019 03:27:43 -0000
@@ -3,15 +3,15 @@ $OpenBSD: patch-GNUmakefile,v 1.2 2018/0
Index: GNUmakefile
--- GNUmakefile.orig
+++ GNUmakefile
-@@ -161,7 +161,6 @@ engine_objs := \
- textfont.cpp \
- smalltextfont.cpp \
+@@ -240,7 +240,6 @@ engine_objs := \
+ hightile.cpp \
+ klzw.cpp \
kplib.cpp \
- lz4.c \
- osd.cpp \
- pragmas.cpp \
- scriptfile.cpp \
-@@ -581,7 +580,7 @@ ifeq ($(SUBPLATFORM),LINUX)
+ md4.cpp \
+ mhk.cpp \
+ miniz.c \
+@@ -684,7 +683,7 @@ ifeq ($(SUBPLATFORM),LINUX)
endif
ifeq ($(PLATFORM),BSD)
@@ -20,12 +20,19 @@ Index: GNUmakefile
endif
ifeq ($(PLATFORM),DARWIN)
-@@ -755,7 +754,7 @@ endif
+@@ -851,13 +850,14 @@ endif
#### Final setup
--COMPILERFLAGS += -I$(engine_inc) -I$(mact_inc) -I$(audiolib_inc) -I$(enet_inc)
-+COMPILERFLAGS := -I$(engine_inc) -I$(mact_inc) -I$(audiolib_inc)
-I$(enet_inc) $(COMPILERFLAGS)
+-COMPILERFLAGS += \
++COMPILERFLAGS := \
+ -I$(engine_inc) \
+ -I$(mact_inc) \
+ -I$(audiolib_inc) \
+ -I$(glad_inc) \
+ -I$(voidwrap_inc) \
+ -MP -MMD \
++ $(COMPILERFLAGS)
-
- ##### Recipes
+ ifneq (0,$(USE_PHYSFS))
+ COMPILERFLAGS += -I$(physfs_inc) -DUSE_PHYSFS
Index: patches/patch-source_build_Dependencies_mak
===================================================================
RCS file: patches/patch-source_build_Dependencies_mak
diff -N patches/patch-source_build_Dependencies_mak
--- patches/patch-source_build_Dependencies_mak 22 Nov 2017 03:43:46 -0000
1.1
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,22 +0,0 @@
-$OpenBSD: patch-source_build_Dependencies_mak,v 1.1 2017/11/22 03:43:46 kirby
Exp $
-
-Index: source/build/Dependencies.mak
---- source/build/Dependencies.mak.orig
-+++ source/build/Dependencies.mak
-@@ -19,7 +19,7 @@ $(ENGINE_OBJ)/hash.$o: $(ENGINE_SRC)/hash.cpp $(ENGINE
- $(ENGINE_OBJ)/colmatch.$o: $(ENGINE_SRC)/colmatch.cpp
- $(ENGINE_OBJ)/mhk.$o: $(ENGINE_SRC)/mhk.cpp
- $(ENGINE_OBJ)/palette.$o: $(ENGINE_SRC)/palette.cpp $(ENGINE_INC)/palette.h
--$(ENGINE_OBJ)/polymost.$o: $(ENGINE_SRC)/polymost.cpp $(ENGINE_INC)/lz4.h
$(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h
$(ENGINE_SRC)/engine_priv.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/hightile.h
$(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/texcache.h
-+$(ENGINE_OBJ)/polymost.$o: $(ENGINE_SRC)/polymost.cpp $(ENGINE_INC)/compat.h
$(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_SRC)/engine_priv.h
$(ENGINE_INC)/polymost.h $(ENGINE_INC)/hightile.h $(ENGINE_INC)/mdsprite.h
$(ENGINE_INC)/texcache.h
- $(ENGINE_OBJ)/texcache.$o: $(ENGINE_SRC)/texcache.cpp
$(ENGINE_INC)/texcache.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/dxtfilter.h
$(ENGINE_INC)/kplib.h
- $(ENGINE_OBJ)/dxtfilter.$o: $(ENGINE_SRC)/dxtfilter.cpp
$(ENGINE_INC)/dxtfilter.h $(ENGINE_INC)/texcache.h
- $(ENGINE_OBJ)/hightile.$o: $(ENGINE_SRC)/hightile.cpp $(ENGINE_INC)/kplib.h
$(ENGINE_INC)/hightile.h
-@@ -29,7 +29,6 @@ $(ENGINE_OBJ)/textfont.$o: $(ENGINE_SRC)/textfont.cpp
- $(ENGINE_OBJ)/smalltextfont.$o: $(ENGINE_SRC)/smalltextfont.cpp
- $(ENGINE_OBJ)/glbuild.$o: $(ENGINE_SRC)/glbuild.cpp $(ENGINE_INC)/glbuild.h
$(ENGINE_INC)/baselayer.h
- $(ENGINE_OBJ)/kplib.$o: $(ENGINE_SRC)/kplib.cpp $(ENGINE_INC)/compat.h
$(ENGINE_INC)/kplib.h
--$(ENGINE_OBJ)/lz4.$o: $(ENGINE_SRC)/lz4.c $(ENGINE_INC)/lz4.h
- $(ENGINE_OBJ)/md4.$o: $(ENGINE_SRC)/md4.cpp $(ENGINE_INC)/md4.h
- $(ENGINE_OBJ)/osd.$o: $(ENGINE_SRC)/osd.cpp $(ENGINE_INC)/build.h
$(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/compat.h
$(ENGINE_INC)/baselayer.h
- $(ENGINE_OBJ)/pragmas.$o: $(ENGINE_SRC)/pragmas.cpp $(ENGINE_INC)/compat.h
Index: patches/patch-source_build_include_compat_h
===================================================================
RCS file: patches/patch-source_build_include_compat_h
diff -N patches/patch-source_build_include_compat_h
--- patches/patch-source_build_include_compat_h 10 Jul 2018 13:53:29 -0000
1.1
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,18 +0,0 @@
-$OpenBSD: patch-source_build_include_compat_h,v 1.1 2018/07/10 13:53:29 naddy
Exp $
-
-Cast to int32_t to match the return type of the SSE2-optimized function
-on amd64. This fixes errors on other LP64-clang archs:
-non-constant-expression cannot be narrowed from type 'long' to 'int32_t'
-
-Index: source/build/include/compat.h
---- source/build/include/compat.h.orig
-+++ source/build/include/compat.h
-@@ -606,7 +606,7 @@ static FORCE_INLINE int32_t Blrintf(const float x)
- return n;
- }
- #else
--#define Blrintf lrintf
-+#define Blrintf(x) static_cast<int32_t>(lrintf(x))
- #endif
-
- #if defined(__arm__)
Index: patches/patch-source_duke3d_src_gamevars_h
===================================================================
RCS file: patches/patch-source_duke3d_src_gamevars_h
diff -N patches/patch-source_duke3d_src_gamevars_h
--- /dev/null 1 Jan 1970 00:00:00 -0000
+++ patches/patch-source_duke3d_src_gamevars_h 28 Dec 2019 03:39:19 -0000
@@ -0,0 +1,16 @@
+$OpenBSD$
+
+backport svn rev 8495 to fix clang build
+
+Index: source/duke3d/src/gamevars.h
+--- source/duke3d/src/gamevars.h.orig
++++ source/duke3d/src/gamevars.h
+@@ -252,7 +252,7 @@ static FORCE_INLINE void __fastcall Gv_DivVar(int cons
+ {
+ case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum &
(MAXSPRITES-1)]; goto jmp;
+ case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum &
(MAXPLAYERS-1)]; fallthrough__;
+- jmp: default: *iptr = libdivide_s32_do(*iptr, dptr); break;
++ default: jmp: *iptr = libdivide_s32_do(*iptr, dptr); break;
+
+ case GAMEVAR_INT32PTR:
+ {
Index: pkg/DESCR
===================================================================
RCS file: /cvs/ports/games/eduke32/pkg/DESCR,v
retrieving revision 1.1.1.1
diff -u -p -r1.1.1.1 DESCR
--- pkg/DESCR 17 Jul 2012 21:29:50 -0000 1.1.1.1
+++ pkg/DESCR 28 Dec 2019 03:27:44 -0000
@@ -2,16 +2,17 @@ Source-port of the venerable Duke Nukem
game engine. Besides increasing portability, the engine adds new
renderers, in-game configurability, console, plus extended editing and
scripting capabilities. Networking for dukematches and coop play is
-fully functional.
+fully functional.
The engine supports the following games:
-(from http://wiki.eduke32.com/wiki/Frequently_Asked_Questions)
+(from https://wiki.eduke32.com/wiki/Frequently_Asked_Questions)
* Duke Nukem 3D Shareware Version
* Duke Nukem 3D
* Duke Nukem 3D: Atomic Edition
+* Ion Fury
* NAM (Note: you must rename GAME.CON from NAM to NAM.CON)
-* Napalm (Wal-Mart only version of NAM, some .GRP differences between
+* Napalm (Wal-Mart only version of NAM, some .GRP differences between
the two releases)
-* WWII GI (Limited Support using NAM mode as a base)
+* WWII GI (Limited Support using NAM mode as a base)
-"EDuke32 makes sandwiches!"
+"EDuke32 makes sandwiches!"
Index: pkg/PLIST
===================================================================
RCS file: /cvs/ports/games/eduke32/pkg/PLIST,v
retrieving revision 1.4
diff -u -p -r1.4 PLIST
--- pkg/PLIST 4 Sep 2018 12:46:12 -0000 1.4
+++ pkg/PLIST 28 Dec 2019 03:27:44 -0000
@@ -5,6 +5,7 @@ share/doc/eduke32/
share/doc/eduke32/buildlic.txt
share/doc/eduke32/gpl-2.0.txt
share/doc/pkg-readmes/${PKGSTEM}
+share/duke3d/
share/duke3d/SEHELP.HLP
share/duke3d/STHELP.HLP
share/duke3d/m32help.hlp
Index: pkg/README
===================================================================
RCS file: /cvs/ports/games/eduke32/pkg/README,v
retrieving revision 1.1.1.1
diff -u -p -r1.1.1.1 README
--- pkg/README 17 Jul 2012 21:29:50 -0000 1.1.1.1
+++ pkg/README 28 Dec 2019 03:27:44 -0000
@@ -1,9 +1,12 @@
-Shareware Duke Nukem 3D data has been installed to:
+$OpenBSD$
+
+Shareware Duke Nukem 3D data has been installed to:
${PREFIX}/share/duke3d/
-You may also copy your registered version data files (or any other
-Duke Nukem 3D retail copies, such as the Atomic Edition) to a local
-directory such as ~/duke3d/, and run eduke32 from within that directory:
+You may also copy your registered version data files, or any other
+Duke Nukem 3D retail copies (such as the Atomic Edition) or Ion Fury game
+files to a local directory such as ~/duke3d/, and run eduke32 from within
+that directory:
% cd ~/duke3d/ && eduke32
@@ -20,5 +23,5 @@ ${PREFIX}/share/examples/eduke32/
Licenses are found under ${PREFIX}/share/doc/eduke32/
-http://wiki.eduke32.com/ contains a large resource of information on
+https://wiki.eduke32.com contains a large resource of information on
how to make full use of the eduke32 engine and mapster32 editor.