Le Tue, 24 Dec 2019 10:46:41 +1100, Jonathan Gray <j...@jsg.id.au> a écrit :
> On Mon, Dec 23, 2019 at 07:41:32PM +0100, Solene Rapenne wrote: > > This patch updates eduke32 to last version and enable playing Ion > > Fury > > > > most of the diff comes from the following thread > > https://marc.info/?l=openbsd-misc&m=156907261602397&w=2 > > > > tested Ion Fury, works fine on an old T400 (smooth if > > I disabled sound...) but smooth on a T480, it's really CPU intensive > > > > duke32 shareware data still works fine out of the box > > This looks mostly fine but why have you dropped base-clang from > COMPILER? > I forgot to explain why I dropped base-clang, this is because eduke32 fails with this error: ===> Building for eduke32-2.0.0.8494 mkdir -p obj/duke3d c++ -std=gnu++11 -fno-exceptions -fno-rtti -fomit-frame-pointer -fno-strict-aliasing -fno-threadsafe-statics -fjump-tables -fno-stack-protector -O2 -pipe -W -Wall -Wextra -Wpointer-arith -Wno-char-subscripts -Wno-missing-braces -Wwrite-strings -Wuninitialized -Wno-attributes -Wno-strict-overflow -Isource/build/include -Isource/mact/include -Isource/audiolib/include -Isource/glad/include -Isource/voidwrap/include -MP -MMD -funsigned-char -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0 -DNDEBUG -DNOASM -DRENDERTYPESDL=1 -DSTARTUP_WINDOW -DUSE_OPENGL -DPOLYMER -I/usr/local/include -DUSE_LIBVPX -DHAVE_VORBIS -DHAVE_FLAC -DHAVE_XMP -DSDL_TARGET=2 -I/usr/local/include -I/usr/local/include/SDL2 -I/usr/X11R6/include -D_REENTRANT -I/usr/X11R6/include -DHAVE_GTK2 -I/usr/local/include/gtk-2.0 -I/usr/local/lib/gtk-2.0/include -I/usr/local/include/pango-1.0 -I/usr/local/include/gio-unix-2.0 -I/usr/X11R6/include -I/usr/local/include/cairo -I/usr/local/include/atk-1.0 -I/usr/local/include/gdk-pixbuf-2.0 -I/usr/local/include -pthread -I/usr/local/include/fribidi -I/usr/X11R6/include/pixman-1 -I/usr/local/include/libpng16 -I/usr/local/include/harfbuzz -I/usr/local/include/glib-2.0 -I/usr/local/lib/glib-2.0/include -I/usr/X11R6/include/freetype2 -Isource/duke3d/src -c source/duke3d/src/actors.cpp -o obj/duke3d/actors.o In file included from source/duke3d/src/actors.cpp:25: In file included from source/duke3d/src/duke3d.h:134: In file included from source/duke3d/src/game.h:34: source/duke3d/src/gamevars.h:254:85: error: fallthrough annotation does not directly precede switch label case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum & (MAXPLAYERS-1)]; fallthrough__; ^ source/build/include/compat.h:267:25: note: expanded from macro 'fallthrough__' # define fallthrough__ [[fallthrough]] ^ 1 error generated. gmake: *** [GNUmakefile:1074: obj/duke3d/actors.o] Error 1 *** Error 2 in . (/home/ports/infrastructure/mk/bsd.port.mk:2890 '/home/ports/pobj/eduke32-2.0.0.8494/.build_done') *** Error 1 in /usr/ports/games/eduke32 (/home/ports/infrastructure/mk/bsd.port.mk:2556 'all')