On 2019-08-16 11:24:22, Thomas Frohwein <tfrohw...@fastmail.com> wrote:
> Hi,
> 
> I'm pleased to present a port of The Dark Mod, born out of
> modifications of the Doom 3 engine and designed to run user-/fan-
> created stealth game missions in the vein of the venerable Thief game
> series. Unlike Doom 3, the focus is on staying undetected and avoiding
> guards using stealth tools like the blackjack or water arrows.
> 
> It is visually very impressive and was awarded "Mod of the Year" by the
> PC Gamer magazine in 2013.
> 
> I've been working my way through boost and scons issues for about 1.5
> years until I got this to run with the 2.07 update.
> 
> I have played through some of the tutorial and most of the 1st training
> mission on my Skylake laptop (amdgpu is known buggy/defective in this
> version). I don't know if radeon works or not. A recording of my test
> session with The Dark Mod on OpenBSD is on YouTube:
> 
> https://www.youtube.com/watch?v=2xAR26RjYuU
> 
> Caveats/good to know:
> 
> - The game needs data files before starting it the first time. Run
> $ tdm_update
> first, before running thedarkmod. This downloads several GB of content;
> I think it was about 4GB.
> - It doesn't launch properly on amgpu - screen flickers, and eventually
> the game crashes. Upstream has released a hotfix, but only in binary
> form.
> - The config in $FILESDIR launches with fullscreen disabled because
> only windowed mode works on my install with cwm. I have received
> reports that fullscreen isn't an issue in another WM/DE (xfce IIRC).
> 
> Testing, feedback, and/or oks appreciated!
>

Hello,

Sorry for the delay in responding to this.

I tried out the game and it works well for me with only one
caveat.

What works:
        o Sound plays smoothly.
        o Full-screen works fine.
        o I get reasonable performance on what would otherwise be
        a somewhat dated system.  (A Thinkpad T440p with a Haswell 
        i7-4800MQ, and "Intel HD Graphics 4600").

What doesn't work:
        Remapping keys doesn't seem to persist between runs of the
        game.  Changing any other settings in the game (Video,
        sound, difficulty, etc.) are saved without problem, but
        changing any of the default keys doesn't save between
        sessions.

        If I change any keys, they work fine for so long as I run
        the game.  But if I quit the game and relaunch it, the
        keys reset to their defaults.

        I also noticed an odd thing where one action defaulted to
        the semicolon key.  However, pressing it did not work.
        Upon going into the settings UI to change it, I noticed it
        was already being displayed as "semicolon" (I.e. the word
        was spelled out).

        When I remapped it to the semicolon again, the UI showed
        "semicolon or ;" (I.e. It showed the word "semicolon"
        spelled out in full, in addition to showing the symbol for
        it).

        AFAICT, the UI normally only does this when two different
        keys are mapped to the same action.  E.g. If "Scroll
        forward in inventory" were mapped to both "page up" and
        "mouse-wheel forward" it would say, "Page up or mouse-wheel
        forward".

I'm not really sure how to troubleshoot this, so if you have any
suggestions or patches I would be willing to test them.

Anyway, thank you again for bringing another game to OpenBSD!

-- 
Bryan

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