On Sun, 11 Nov 2018 18:58:15 -0500 trondd wrote: > Charlene Wendling <[email protected]> wrote: > > > On Fri, 02 Nov 2018 21:13:14 -0400 > > trondd wrote: > > > > > A catch up update to Cataclysm DDA. A lot of changes as usual. > > > Over 2,000 commits. Some highlights I could pick out: > > > > > > Mushy food - still edible but not pleasant > > > Thorned bushes > > > Tall grass - slows movement > > > Coal buring steam engines > > > Have to wield an item to trow it > > > Nuts added as food > > > Vehicle bike racks > > > Hauling items on the ground > > > Map memory - the areas you've seen are still visible at night and > > > behind walls Different levels of butchery - quick, field dress, > > > etc for better yields vs time Auto actions like autosortng > > > Vermin spawn in dirty areas - mop up your space > > > Building updates > > > Scenario updates > > > UI tweaks > > > Etc. > > > > > > Important iupgrade note: > > > Bio-mod was obsoleted. If you have a world with it enabled you'll > > > get a duplicate bionics error when loading a saved world with it > > > enabled. You can edit your save file and remove the mod. > > > > > > Tim. > > > > <diff zapped> > > > > Hi ports, Tim, > > > > On amd64, it builds and runs fine. > > > > On i386, it builds without issues, but it segfaults at runtime. I > > highly suspect it's once again due to inteldrm issues on that box > > and not related to the port itself. I'm leaving a backtrace if > > needed, it occurred with: > > > > OpenBSD 6.4-current (GENERIC.MP) #987: Sat Nov 3 11:16:36 MDT 2018 > > [email protected]:/usr/src/sys/arch/i386/compile/GENERIC.MP > > > > The segfault is reproducible with cataclysm-dda-2018.09.02 as well. > > > > Charlène. > > After a vacation, I am now unable to reproduce this on i386 > -current. Can I get a confirmation? > > Thanks. > Tim. >
It works fine here too :) Charlène.
