On Sun, 11 Nov 2018 18:58:15 -0500
trondd wrote:

> Charlene Wendling <[email protected]> wrote:
> 
> > On Fri, 02 Nov 2018 21:13:14 -0400
> > trondd wrote:
> > 
> > > A catch up update to Cataclysm DDA.  A lot of changes as usual.
> > > Over 2,000 commits.  Some highlights I could pick out:
> > > 
> > > Mushy food - still edible but not pleasant
> > > Thorned bushes
> > > Tall grass - slows movement
> > > Coal buring steam engines
> > > Have to wield an item to trow it
> > > Nuts added as food
> > > Vehicle bike racks
> > > Hauling items on the ground
> > > Map memory - the areas you've seen are still visible at night and
> > > behind walls Different levels of butchery - quick, field dress,
> > > etc for better yields vs time Auto actions like autosortng
> > > Vermin spawn in dirty areas - mop up your space
> > > Building updates
> > > Scenario updates
> > > UI tweaks
> > > Etc.
> > > 
> > > Important iupgrade note:
> > > Bio-mod was obsoleted.  If you have a world with it enabled you'll
> > > get a duplicate bionics error when loading a saved world with it
> > > enabled.  You can edit your save file and remove the mod.
> > > 
> > > Tim.
> > 
> > <diff zapped>
> > 
> > Hi ports, Tim,
> > 
> > On amd64, it builds and runs fine. 
> > 
> > On i386, it builds without issues, but it segfaults at runtime. I
> > highly suspect it's once again due to inteldrm issues on that box
> > and not related to the port itself. I'm leaving a backtrace if
> > needed, it occurred with: 
> > 
> > OpenBSD 6.4-current (GENERIC.MP) #987: Sat Nov  3 11:16:36 MDT 2018
> >     [email protected]:/usr/src/sys/arch/i386/compile/GENERIC.MP
> > 
> > The segfault is reproducible with cataclysm-dda-2018.09.02 as well.
> > 
> > Charlène. 
> 
> After a vacation, I am now unable to reproduce this on i386
> -current.  Can I get a confirmation?
> 
> Thanks.
> Tim.
> 

It works fine here too :) 

Charlène. 

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