On Fri, 02 Nov 2018 21:13:14 -0400
trondd wrote:

> A catch up update to Cataclysm DDA.  A lot of changes as usual.
> Over 2,000 commits.  Some highlights I could pick out:
> 
> Mushy food - still edible but not pleasant
> Thorned bushes
> Tall grass - slows movement
> Coal buring steam engines
> Have to wield an item to trow it
> Nuts added as food
> Vehicle bike racks
> Hauling items on the ground
> Map memory - the areas you've seen are still visible at night and
> behind walls Different levels of butchery - quick, field dress, etc
> for better yields vs time Auto actions like autosortng
> Vermin spawn in dirty areas - mop up your space
> Building updates
> Scenario updates
> UI tweaks
> Etc.
> 
> Important iupgrade note:
> Bio-mod was obsoleted.  If you have a world with it enabled you'll
> get a duplicate bionics error when loading a saved world with it
> enabled.  You can edit your save file and remove the mod.
> 
> Tim.

<diff zapped>

Hi ports, Tim,

On amd64, it builds and runs fine. 

On i386, it builds without issues, but it segfaults at runtime. I highly
suspect it's once again due to inteldrm issues on that box and not
related to the port itself. I'm leaving a backtrace if needed, it
occurred with: 

OpenBSD 6.4-current (GENERIC.MP) #987: Sat Nov  3 11:16:36 MDT 2018
    [email protected]:/usr/src/sys/arch/i386/compile/GENERIC.MP

The segfault is reproducible with cataclysm-dda-2018.09.02 as well.

Charlène. 

Attachment: gdb.txt
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