Ryan Freeman writes:
> On Sat, Jun 30, 2018 at 07:44:41PM +0200, Solene Rapenne wrote: >> >> Rafael Sadowski writes: >> >> > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote: >> >> Hello >> >> >> >> Does someone already started porting gzdoom? I would like to port it. >> >> >> >> At first I wasn't sure we would need another doom engine, but this one >> >> does opengl rendering and allow to play lot of mods which some are real >> >> games. And good news, last release compile just fine. >> >> >> >> So, if nobody is currently working on a port, i'll take care of it. If >> >> someone already have some wip port I'd be happy to continue the work. >> >> >> > >> > Nothing on the list and nothing in openbsd-wip. Go ahead! >> >> Please find a port of games/gzdoom. >> >> About the name, the website hosting it is zdoom, but gzdoom is the >> project replacing the abandoned zdoom engine, but it's hosted by zdoom >> as gzdoom is a fork of zdoom that continues to live. >> >> >> It requires doom 2 files in ${PREFIX}/share/doom/ for most of mods, but >> you can also play doom 1, heretic, hexen etc... >> >> >> A few mods to play with it for lot of fun: >> >> - Castlevania : https://www.moddb.com/mods/castlevania-simons-destiny >> - Golden Souls 2 : https://www.moddb.com/mods/doom-the-golden-souls-2 >> > > Thanks for the port Solene! Builds/packages a-okay on amd64, albeit: > must run with "-glversion 2", else the game just loads with a blank > black screen and gotta kill it by hand. Second gen Intel HD: > hw.model=Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz > > Might be worth throwing a note in the pkg-readme about -glversion 2, as > I think a lot of people will need it to run the game still. I'm using gzdoom on a i5 and i7 and I never had to use this flag. Where did you find this flag? I'm ok to add it to pkg-readme if it's really needed though. > I tested all the games: Ultimate Doom, Doom II, Final Doom (TNT/Plutonia), > Heretic, Hexen, Strife and Strife Veterens Edition. > > Plus two mods, the Castlevania one and Knee-Deep in ZDoom Doom1 heavy mod. > > All games work except hexen, hexen crashes before the screen draws: > gzdoom(99905) in free(): bogus pointer 0x1cd85b39e008 > The process was killed by SIGABRT: Abort trap Looks like a bug that should be reported upstream > I experienced some GPU hangs with KDiZD plus the Castlevania mod, the latter > which crashed as so: (likely due to gpu hangs/outside of gzdoom's hands?) > map01 - Vampire Killer > > Make colormap > game saved. (/home/ryan/.config/gzdoom/auto2.zds) > Picked up a small heart. > intel_do_flush_locked failed: Input/output error > intel_do_flush_locked failed: Input/output error > AL lib: (EE) alc_cleanup: 1 device not closed > > > *** Fatal Error *** > !!! Failed to exec debug process > The process was killed by SIGSEGV: Segmentation fault I had this with a few mods less known that others, I think it's some code in the mods doing wrong things.