Ryan Freeman writes:
> On Sat, Jun 30, 2018 at 07:01:05PM +0300, Timo Myyrä wrote: >> Rafael Sadowski <raf...@sizeofvoid.org> writes: >> >> > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote: >> > >> >> Hello >> >> >> >> Does someone already started porting gzdoom? I would like to port it. >> >> >> >> At first I wasn't sure we would need another doom engine, but this one >> >> does opengl rendering and allow to play lot of mods which some are real >> >> games. And good news, last release compile just fine. >> >> >> >> So, if nobody is currently working on a port, i'll take care of it. If >> >> someone already have some wip port I'd be happy to continue the work. >> >> >> > >> > Nothing on the list and nothing in openbsd-wip. Go ahead! >> >> Hi, >> > I actually have wip port of the gzdoom. > Only thing missing is the handling of the wad files. It doesn't seem to load > the > files correctly but it will load them from current dir. So changing to > /usr/local/share/doom and then starting gzdoom seems to work. > I took a look and I see that we have very differents libs, I'm not sure I dont' miss libs but I don't know how to check this... > For doom data directory loading, I believe it would be enough to do similar > what I did with chocolate-doom, use sed -i on one of the existing paths in > gzdoom source to switch it to look under $PREFIX/share/doom. > This file seems like it would work: > $ grep -R 'games/doom' * > src/gameconfigfile.cpp: // Debian likes them in /usr/share/games/doom > src/gameconfigfile.cpp: SetValueForKey ("Path", > "/usr/local/share/games/doom", true); > src/gameconfigfile.cpp: SetValueForKey ("Path", > "/usr/share/games/doom", true); Indeed, I should replace /usr/local/ with $PREFIX