Ryan Freeman writes:

> On Sat, Jun 30, 2018 at 07:01:05PM +0300, Timo Myyrä wrote:
>> Rafael Sadowski <raf...@sizeofvoid.org> writes:
>> 
>> > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
>> >
>> >> Hello
>> >> 
>> >> Does someone already started porting gzdoom? I would like to port it.
>> >> 
>> >> At first I wasn't sure we would need another doom engine, but this one 
>> >> does opengl rendering and allow to play lot of mods which some are real 
>> >> games. And good news, last release compile just fine.
>> >> 
>> >> So, if nobody is currently working on a port, i'll take care of it. If 
>> >> someone already have some wip port I'd be happy to continue the work.
>> >> 
>> >
>> > Nothing on the list and nothing in openbsd-wip. Go ahead!
>> 
>> Hi,
>> 
> I actually have wip port of the gzdoom.
> Only thing missing is the handling of the wad files. It doesn't seem to load 
> the
> files correctly but it will load them from current dir. So changing to
> /usr/local/share/doom and then starting gzdoom seems to work.
>

I took a look and I see that we have very differents libs, I'm not sure
I dont' miss libs but I don't know how to check this... 


> For doom data directory loading, I believe it would be enough to do similar
> what I did with chocolate-doom, use sed -i on one of the existing paths in
> gzdoom source to switch it to look under $PREFIX/share/doom.
> This file seems like it would work:
> $ grep -R 'games/doom' *
> src/gameconfigfile.cpp:          // Debian likes them in /usr/share/games/doom
> src/gameconfigfile.cpp:         SetValueForKey ("Path", 
> "/usr/local/share/games/doom", true);
> src/gameconfigfile.cpp:         SetValueForKey ("Path", 
> "/usr/share/games/doom", true);

Indeed, I should replace /usr/local/ with $PREFIX

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