On 2018/05/03 20:18, David CARLIER wrote: > slightly update version with all your inputs.
- the MAINTAINER line looks to be missing an 'x'? - since it's using github on-the-fly-generated files it might as well use GH_* diff for these below - no assets to test with but otherwise looks OK to me. --- Makefile.orig Thu May 3 20:25:09 2018 +++ Makefile Thu May 3 20:26:09 2018 @@ -2,13 +2,15 @@ V = 3.1.4 COMMENT = 3D, first person roguelike -DISTNAME = Barony-${V}{v${V}} -PKGNAME = barony-${V} +GH_ACCOUNT = TurningWheel +GH_PROJECT = Barony +GH_TAGNAME = v$V + CATEGORIES = games x11 HOMEPAGE = http://www.baronygame.com/ -MAINTAINER = David Carlier <devn...@gmail.com> +MAINTAINER = David Carlier <devne...@gmail.com> # GPLv3 only PERMIT_PACKAGE_CDROM = Yes @@ -16,8 +18,6 @@ PERMIT_PACKAGE_CDROM = Yes WANTLIB += ${COMPILER_LIBCXX} GL GLU SDL2 SDL2_image SDL2_net WANTLIB += SDL2_ttf c execinfo m ogg openal png vorbisfile -MASTER_SITES = https://github.com/TurningWheel/Barony/archive/ - # C++11 COMPILER = base-clang ports-gcc @@ -40,8 +40,6 @@ CONFIGURE_ARGS = -DCMAKE_C_FLAGS="${CFLAGS}" \ -DCMAKE_INSTALL_BINDIR="${LOCALBASE}/bin" NO_TEST = Yes - -WRKDIST = ${WRKDIR}/Barony-${V} post-install: ${SUBST_CMD} -m 555 -c ${FILESDIR}/barony-launcher.sh \