Good morning, Today I ported the PPSSPP, an emulator of Sony PlayStation Portable console.
Runs actually neat, even on integrated graphics. Tested with: - cube.elf (the spinning 3D cube program from PPSSPP homepage) - Suicide Barbie by The Black Lotus - flower demo by Moppi Productions - Bloody Memories by TRSi and TiTAN All of these ran without major hiccups, but I haven't fiddled with upscaling and other cany effects which can be enabled. Build system is pretty messy, I wasted few hours for non-defining BSD_VISIBLE definition (added it to C{,XX}FLAGS finally), even if this code has signs of some care about OpenBSD (doas a special #ifdefs for us at some moments). From DESCR: > PPSSPP is an Sony PlayStation Portable emulator using HLE (high-Level > Emulation), so you don't need a operating system's ROM to use it. PS: I used my own storage for DISTFILES, becuase the Git source tree contains about 10 submodules, not needed by any other software. It would be useless to deal with them as separate distfiles, since all of these are synced with the same versioning schema.
ppsspp-1.3.tgz
Description: application/compressed-tar