On Sun, Jun 18, 2017 at 11:28:15AM +0200, Jakub Skrzypnik wrote:
> Good morning,
> 
> Today I ported the PPSSPP, an emulator of Sony PlayStation Portable
> console.
> 
> Runs actually neat, even on integrated graphics.
> Tested with:
>  - cube.elf (the spinning 3D cube program from PPSSPP homepage)
>  - Suicide Barbie by The Black Lotus
>  - flower demo by Moppi Productions
>  - Bloody Memories by TRSi and TiTAN
> 
> All of these ran without major hiccups, but I haven't fiddled with
> upscaling and other cany effects which can be enabled.
> 
> Build system is pretty messy, I wasted few hours for non-defining
> BSD_VISIBLE definition (added it to C{,XX}FLAGS finally), even if this
> code has signs of some care about OpenBSD (doas a special #ifdefs for
> us at some moments).
> 
> From DESCR:
> > PPSSPP is an Sony PlayStation Portable emulator using HLE (high-Level
> > Emulation), so you don't need a operating system's ROM to use it.
> 
> PS: I used my own storage for DISTFILES, becuase the Git source tree
> contains about 10 submodules, not needed by any other software. It
> would be useless to deal with them as separate distfiles, since all of
> these are synced with the same versioning schema.

Hi, I saw this get committed to the ports tree by bently@ and gave it
a whirl.  Really cool stuff!  I can get my GTA fix while openrw comes
together now ;-)

Thanks for your efforts on this Jakub,  others for helping, and bently@
for committing!

-ryan

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