On Sun, Jun 18, 2017 at 11:28:15AM +0200, Jakub Skrzypnik wrote: > Good morning, > > Today I ported the PPSSPP, an emulator of Sony PlayStation Portable > console. > > Runs actually neat, even on integrated graphics. > Tested with: > - cube.elf (the spinning 3D cube program from PPSSPP homepage) > - Suicide Barbie by The Black Lotus > - flower demo by Moppi Productions > - Bloody Memories by TRSi and TiTAN > > All of these ran without major hiccups, but I haven't fiddled with > upscaling and other cany effects which can be enabled. > > Build system is pretty messy, I wasted few hours for non-defining > BSD_VISIBLE definition (added it to C{,XX}FLAGS finally), even if this > code has signs of some care about OpenBSD (doas a special #ifdefs for > us at some moments). > > From DESCR: > > PPSSPP is an Sony PlayStation Portable emulator using HLE (high-Level > > Emulation), so you don't need a operating system's ROM to use it. > > PS: I used my own storage for DISTFILES, becuase the Git source tree > contains about 10 submodules, not needed by any other software. It > would be useless to deal with them as separate distfiles, since all of > these are synced with the same versioning schema.
Hi, I saw this get committed to the ports tree by bently@ and gave it a whirl. Really cool stuff! I can get my GTA fix while openrw comes together now ;-) Thanks for your efforts on this Jakub, others for helping, and bently@ for committing! -ryan