On Sun, Jan 15, 2017 at 07:23:36PM +0000, David CARLIER wrote: > Does it look better if we use GLEW instead ? segfault seems gone with this > mode. > > On 15 January 2017 at 14:12, Landry Breuil <lan...@openbsd.org> wrote: > > > On Sun, Jan 15, 2017 at 02:50:59PM +0100, Landry Breuil wrote: > > > On Sat, Jan 14, 2017 at 12:20:21PM +0000, David CARLIER wrote: > > > > Hi, > > > > > > > > This is a small update for this game. > > > > > > Thanks, commited - yay 7 new tracks. > > > > > > Seems it segfaults upon exit, but that already happened with previous > > > version.. > > > > Here's the backtrace if someone loves to dig into gl/qt5. > > > > Program received signal SIGSEGV, Segmentation fault. > > 0x000008b973e161a0 in QOpenGLContext::shareGroup () from > > /usr/local/lib/qt5/./libQt5Gui.so.2.0 > > (gdb) bt > > #0 0x000008b973e161a0 in QOpenGLContext::shareGroup () from > > /usr/local/lib/qt5/./libQt5Gui.so.2.0 > > #1 0x000008b9740bb794 in QOpenGLExtensions::QOpenGLExtensions () from > > /usr/local/lib/qt5/./libQt5Gui.so.2.0 > > #2 0x000008b9740be267 in QOpenGLExtensions::flushShared () from > > /usr/local/lib/qt5/./libQt5Gui.so.2.0 > > #3 0x000008b9740be968 in QOpenGLExtensions::flushShared () from > > /usr/local/lib/qt5/./libQt5Gui.so.2.0 > > #4 0x000008b6ff887074 in MCGLShaderProgram::~MCGLShaderProgram () from > > /usr/local/bin/dustrac-game > > #5 0x000008b6ff887139 in MCGLShaderProgram::~MCGLShaderProgram () from > > /usr/local/bin/dustrac-game > > #6 0x000008b6ff82ed0a in Renderer::~Renderer () from > > /usr/local/bin/dustrac-game > > > >
> Index: Makefile > =================================================================== > RCS file: /cvs/ports/games/dustrac/Makefile,v > retrieving revision 1.8 > diff -u -p -r1.8 Makefile > --- Makefile 15 Jan 2017 13:50:53 -0000 1.8 > +++ Makefile 15 Jan 2017 19:23:09 -0000 > @@ -4,6 +4,7 @@ COMMENT = traditional top-down car raci > > V = 1.12.0 > DISTNAME = dustrac-$V > +REVISION = 0 > > CATEGORIES = games > > @@ -27,6 +28,8 @@ LIB_DEPENDS = audio/libvorbis \ > > CONFIGURE_ARGS += -DReleaseBuild=ON \ > -DDATA_PATH=${PREFIX}/share/dustrac \ > - -DDOC_PATH=${PREFIX}/share/dustrac > + -DDOC_PATH=${PREFIX}/share/dustrac \ > + -DQOpenGLFunctions=OFF \ > + -DNO_GLEW=OFF > > .include <bsd.port.mk> Also works fine for me, and doesnt crash upon exit. Any other testers seeing the crash without the diff ? Landry