On Sat, Aug 20, 2016 at 04:25:03PM -0700, Ryan Freeman wrote:
> On Sat, Aug 20, 2016 at 03:43:34PM -0700, Ryan Freeman wrote:
> > On Sat, Aug 20, 2016 at 03:27:52PM -0700, Ryan Freeman wrote:
> > > Hey,
> > > 
> > > From their website:
> > > -------------
> > > Urban Terror(TM) is a free multiplayer first person shooter developed by
> > > FrozenSand, that will run on any Quake III Arena compatible engine. It
> > > is available for Windows, Linux and Macintosh.
> > > 
> > > Urban Terror can be described as a Hollywood tactical shooter; somewhat
> > > realism based, but the motto is "fun over realism". This results in a
> > > very unique, enjoyable and addictive game.
> > > -------------
> > > 
> > > Now that this is merged:
> > > https://github.com/Barbatos/ioq3-for-UrbanTerror-4/commit/27bd827f1ba04b5846c302e447adfdb556e66b7f
> > > 
> > > I have created a port for Urban Terror 4.2.023.
> > > 
> > > Big thanks to Charles Duprey (Barbatos) for merging in the patches 
> > > upstream!
> > > 
> > > I am unsure if the license markers are correct enough, please advise.
> > > 
> > > The package for data is quite large, 1.8GB, beware when trying to build 
> > > this.
> > > I wanted to try and use MULTI_PACKAGES but I couldn't wrap my head around 
> > > it,
> > > particularly that the engine is coming from github and the data from their
> > > servers.  Hopefully this is still acceptable!
> > > 
> > > Cheers,
> > > --ryan
> > 
> > Very sorry, original post for this had ${ARCH} used in the engine Makefile,
> > I had intended to fix that properly before posting and forgot once I had
> > the data port done. :(
> > 
> > Please use the updated attached tarball for engine, it removes the ${ARCH}
> > usage in port Makefile by patching the project Makefile to remove the ARCH
> > extensions.  So not quite a patchless port now, but close!
> > 
> > Is there a smart way we can override what I have patched using MAKE_FLAGS
> > or MAKE_ENV?
> > 
> > Cheers!
> > -ryan
> 
> And I just noticed this still needs the wxneeded treatment.  I am not sure 
> that
> USE_WXNEEDED has any effect here, nor does using MAKE_ENV to do:
> LDFLAGS="${LDFLAGS} -Wl,-z,wxneeded"
> 
> Is there a better method or might I have to patch this into the Makefile for 
> now?

Attached an updated version with the wxneeded stuff patched right into the
project Makefile under the OpenBSD section.  I added USE_WXNEEDED = Yes
to the top of the port Makefile as a marker.  Also removed the MAKE_FLAGS
line dealing with COPYDIR, as I just install the game binaries directly via
do-install anyhow.

ok now I hope? :-)

-ryan
 

Attachment: urbanterror.tgz
Description: application/tar-gz

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