On Fri, Jun 22, 2012 at 01:43:19PM +0200, Landry Breuil wrote:
> On Wed, Jun 20, 2012 at 09:53:06PM -0600, Anthony J. Bentley wrote:
> > Hi,
> > 
> > Tiled is a general purpose tile map editor. It's built to be easy to
> > use, yet flexible enough to work with varying game engines, whether your
> > game is an RPG, platformer or Breakout clone. Tiled is free software and
> > written in C++, using the Qt application framework. The main features in
> > a nutshell:
> > 
> >  -  General purpose tile map editor with XML-based map format
> >  -  Supports orthogonal and isometric maps
> >  -  Custom objects can be placed with pixel precision
> >  -  Full undo/redo and copy/paste support
> >  -  Add custom properties to tiles, layers, objects or the map
> >  -  Automatically reloads tilesets when changed externally
> >  -  Resize or offset your tile map later as needed
> >  -  Efficient tile editing tools like stamp and fill brushes
> >  -  Supports input/output plugins to open and save files in custom formats
> > 
> > 
> > Tested on i386/amd64. ok?
> 
> Add the needed MAKE_FLAGS to make it apply CFLAGS/CXXFLAGS then ok for
> me.

Note that only adding CFLAGS="${CFLAGS}" CXXFLAGS="${CXXFLAGS}" to
MAKE_FLAGS doesnt fly, it overrides the ones used by the port and breaks
at link time (/usr/bin/ld: .obj/compression.o: relocation R_X86_64_32S
can not be used when making a shared object; recompile with -fPIC
So more fiddling needed, i have that in mk.conf to test :

CFLAGS+=-DCFLAGSWASHERE
CXXFLAGS+=-DCXXFLAGSWASHERE


Landry

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