On Sat, May 21, 2011 at 02:56:36AM -0700, Ryan Freeman wrote: > - sound is slightly modified snd_sndio.c from the games/quake port > (works actually better than existing quake port which has dreadful > audio sounding like its being overdriven by 100dB) i blame something > in the old ver of quakeforge over Jacob's snd_sndio.c ;)
wtf? sound is indeed majorly mangled. this used to work perfectly. hmm, cc -O2 -pipe -pthread -Wall -Did386=0 -O2 -pipe -pthread -Wall -Wall -DQUAKEWORLD -Wall -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations ... maybe gcc4 does something different with those switches than gcc3 did? -- [email protected] SDF Public Access UNIX System - http://sdf.lonestar.org
