On Sat, May 21, 2011 at 02:56:36AM -0700, Ryan Freeman wrote:

> - sound is slightly modified snd_sndio.c from the games/quake port
> (works actually better than existing quake port which has dreadful
> audio sounding like its being overdriven by 100dB) i blame something
> in the old ver of quakeforge over Jacob's snd_sndio.c ;)

wtf?  sound is indeed majorly mangled.  this used to work perfectly.

hmm, cc -O2 -pipe -pthread -Wall -Did386=0 -O2 -pipe -pthread -Wall -Wall 
-DQUAKEWORLD -Wall -O6 -ffast-math -funroll-loops -fomit-frame-pointer 
-fexpensive-optimizations ...

maybe gcc4 does something different with those switches than gcc3 did?

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