On Thursday 07 October 2010 10:44:47 Alex Vladimirovich wrote:
> Be note, that 0.6.2a version still uses plib as 3D engine,
> while more recent SuperTuxKart starting from 0.7alpha1 uses
> new engine - irrLicht, that means that new stable release
> of the game will be probably uses irrLicht too as a replace
> of outdated plib.
> So should we port Irrlicht too?
> 
>  > Howdy. This is my first port, the 3D kart racing game
>  > SuperTuxKart. Tested on current, amd64. Please give some feedback
>  > if it works for you/doesn't work for you, any advice you might
>  > have for a novice porter
>  > etc. Some information about performance and video hardware would
>  > be nice too. :-)
>  > 
>  > Cheers,
>  > Pascal
Yes, we probably should. The new version ist still alpha of course, so 
there is still time until a new stable release comes out. Note also that 
it needs irrlicht 1.7. There ist currently a FreeBSD port of 1.6 (which 
doesn’t seem to need an awful lot of source code patches, so it may be 
easily portable). From the videos I’ve seen of the alpha, the new engine 
brings a major improvement to the game graphics.

I could try a port myself, but if anyone else is up to it already, fine 
by me. :)

Oh, and thanks again to everyone who helped testing and improving the 
port!

Pascal

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