On Sat, Sep 20, 2008 at 01:43:47AM -0700, Ryan Freeman wrote: > On Wed, Sep 17, 2008 at 10:52:08AM +0100, Stuart Henderson wrote: > > On 2008/09/17 02:37, Ryan Freeman wrote: > > > on a final note; any ideas on how to tackle that issue to keep said output > > > files in the correct places? engine works great otherwise... > > > > Maybe a shell script wrapper that creates a directory under ${HOME} > > if necessary, cd's there and runs the real binary... > > > > on that note, albeit delayed, here is an updated tarball. changes: > - rearranged port Makefile again as per an order similar to what was done > to the Makefile of the one accepted and commited port i have (yay) net/slurm > - updated license terms in the Makefile > - added directives to actually install the docs that come with the tarball, > including the extra license files for stuff that isn't GPL2 > - removed PKGNAME from Makefile > - created 'doomsday' shell script, just relys on /bin/sh of course, to > launch the game and prevent the output files from making a mess. thanks > to Stuart Henderson for the idea of course! the doomsday binary itself > is renamed to doomsday-bin before the shell script is installed. >
another quick update, sorry for spam, i forgot to have the shellscript discard the argument it uses for itself making it actually cause problems with the game itself (i noticed for some reason my ultimate doom iwad was not showing me the Thy Flesh Consumed episode four) attached is another new tarball with fixed script, i can't think of much else to do to this now that i've been playing around with it for awhile. -ryan
deng.tgz
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