On Wed, Sep 17, 2008 at 10:52:08AM +0100, Stuart Henderson wrote:
> On 2008/09/17 02:37, Ryan Freeman wrote:
> > on a final note; any ideas on how to tackle that issue to keep said output
> > files in the correct places? engine works great otherwise...
> 
> Maybe a shell script wrapper that creates a directory under ${HOME}
> if necessary, cd's there and runs the real binary...
>

on that note, albeit delayed, here is an updated tarball. changes:
- rearranged port Makefile again as per an order similar to what was done
  to the Makefile of the one accepted and commited port i have (yay) net/slurm
- updated license terms in the Makefile
- added directives to actually install the docs that come with the tarball,
  including the extra license files for stuff that isn't GPL2
- removed PKGNAME from Makefile
- created 'doomsday' shell script, just relys on /bin/sh of course, to
  launch the game and prevent the output files from making a mess. thanks
  to Stuart Henderson for the idea of course! the doomsday binary itself
  is renamed to doomsday-bin before the shell script is installed.

comments? i've not heard of anyone actually being able to play this one yet,
Paul de Weerd wanted to try on his dri-enabled machine, Stuart has said 
something but i'm not sure if this is up his ally to actually play, and Owain
has said he was 'hoping someone would port this' but didn't say if it worked
for him or not. Just want to make sure i didn't create something that only i
can use. regards,

-ryan 

Attachment: deng.tgz
Description: application/tar-gz

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