On 2025/12/23 23:44, Thomas Frohwein wrote:
> On Fri, 19 Dec 2025 15:32:06 +0000
> Kurt Miller <[email protected]> wrote:
> 
> > On Dec 19, 2025, at 9:44 AM, Thomas Frohwein <[email protected]>
> > wrote:
> > > 
> > > On Thu, 18 Dec 2025 23:09:51 +0000
> > > Kurt Miller <[email protected]> wrote:
> > >   
> > >> I found a github fork that added jdk 11 build support for Linux, so
> > >> I adadapted that to work for us. Here's that commit:
> > >> 
> > >> https://github.com/MeFisto94/lwjgl/commit/72e97f53f7d256bc90e397e946054fcbe764c203
> > >> 
> > >> I updated games/minecraft to use jdk 11 as well and can launch to
> > >> the login screen, but I think games/minecraft is dead - TBD.
> > >> 
> > >> So I need people who use games/indiegames and have lwjgl based
> > >> games to give this a test run. Not sure I will be able to fix
> > >> any problems, but it would be nice to know if anything works.  
> > > 
> > > I will do that, due to $dayjob and volume of games supported by
> > > indierunner, I'll report back within the next 7 days
> > >   
> > 
> > Thank you.
> > 
> > This might help, from:
> > https://github.com/IndieRunner/IndieRunner/blob/main/share/Status-Tracker.md
> > 
> > LWJGL2 Games:
> >     Droid Assault
> >     Revenge of the Titans
> >     Rise to Ruins
> >     Titan Attacks!
> >     Ultratron
> > 
> > -Kurt
> 
> Tested them and some LibGDX games that aren't in your selection that
> also use LWJGL2. No errors or regressions. Didn't test Rise to Ruins
> because this would need a port of steamworks4j.
> 
> FYI in order to apply your patches, I had to add:
> 
> FIX_CRLF_FILES =        src/native/common/org_lwjgl_BufferUtils.c \
>                         src/native/common/org_lwjgl_opencl_CallbackUtil.c \
>                         platform_build/build-generator.xml

Kurt: this suggests the patches on your system have ^M line endings
which got stripped when going through email; best remove those from the
patch file and use FIX_CRLF_FILES as above

> From my side ok thfr@ for the lwjgl diff with the FIX_CRLF_FILES
> added...
> 

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