On Fri, 19 Dec 2025 15:32:06 +0000 Kurt Miller <[email protected]> wrote:
> On Dec 19, 2025, at 9:44 AM, Thomas Frohwein <[email protected]> > wrote: > > > > On Thu, 18 Dec 2025 23:09:51 +0000 > > Kurt Miller <[email protected]> wrote: > > > >> I found a github fork that added jdk 11 build support for Linux, so > >> I adadapted that to work for us. Here's that commit: > >> > >> https://github.com/MeFisto94/lwjgl/commit/72e97f53f7d256bc90e397e946054fcbe764c203 > >> > >> I updated games/minecraft to use jdk 11 as well and can launch to > >> the login screen, but I think games/minecraft is dead - TBD. > >> > >> So I need people who use games/indiegames and have lwjgl based > >> games to give this a test run. Not sure I will be able to fix > >> any problems, but it would be nice to know if anything works. > > > > I will do that, due to $dayjob and volume of games supported by > > indierunner, I'll report back within the next 7 days > > > > Thank you. > > This might help, from: > https://github.com/IndieRunner/IndieRunner/blob/main/share/Status-Tracker.md > > LWJGL2 Games: > Droid Assault > Revenge of the Titans > Rise to Ruins > Titan Attacks! > Ultratron > > -Kurt Tested them and some LibGDX games that aren't in your selection that also use LWJGL2. No errors or regressions. Didn't test Rise to Ruins because this would need a port of steamworks4j. FYI in order to apply your patches, I had to add: FIX_CRLF_FILES = src/native/common/org_lwjgl_BufferUtils.c \ src/native/common/org_lwjgl_opencl_CallbackUtil.c \ platform_build/build-generator.xml From my side ok thfr@ for the lwjgl diff with the FIX_CRLF_FILES added...
