Anthony J. Bentley writes:
> Thomas Frohwein writes:
> > I'm proposing this port as an addition to the Doom engine ports. It is
> > most comparable to games/gzdoom, but has a focus on running better on
> > lower spec and/or older hardware. This seems to be mainly by sticking
> > to OpenGL 2.1, but it also has a Vulkan backend.
> >
> > What's most interesting to me is that the engine doesn't have the bugs
> > that I've observed in some commercial id Tech 1 games with both gzdoom
> > and uzdoom (the latter not in ports at this point). I've been able to
> > play almost the whole catalogue of commercial GZDoom games without the
> > segfaults in gzdoom from ports.
> >
> > I'm happy to take MAINTAINER, CC'ing Timo who maintains gzdoom...
> >
> > ok?
>
> DESCR is identical to gzdoom's... it would be appropriate to mention
> something there about the low OpenGL requirements alluded to in COMMENT.
>
> License marker should be GPLv3+
>
> With those changes, ok bentley@

Oh, and please rerun 'make update-plist' too.

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