Anthony J. Bentley writes: > Thomas Frohwein writes: > > I'm proposing this port as an addition to the Doom engine ports. It is > > most comparable to games/gzdoom, but has a focus on running better on > > lower spec and/or older hardware. This seems to be mainly by sticking > > to OpenGL 2.1, but it also has a Vulkan backend. > > > > What's most interesting to me is that the engine doesn't have the bugs > > that I've observed in some commercial id Tech 1 games with both gzdoom > > and uzdoom (the latter not in ports at this point). I've been able to > > play almost the whole catalogue of commercial GZDoom games without the > > segfaults in gzdoom from ports. > > > > I'm happy to take MAINTAINER, CC'ing Timo who maintains gzdoom... > > > > ok? > > DESCR is identical to gzdoom's... it would be appropriate to mention > something there about the low OpenGL requirements alluded to in COMMENT. > > License marker should be GPLv3+ > > With those changes, ok bentley@
Oh, and please rerun 'make update-plist' too.
