Thomas Frohwein writes:
> I'm proposing this port as an addition to the Doom engine ports. It is
> most comparable to games/gzdoom, but has a focus on running better on
> lower spec and/or older hardware. This seems to be mainly by sticking
> to OpenGL 2.1, but it also has a Vulkan backend.
>
> What's most interesting to me is that the engine doesn't have the bugs
> that I've observed in some commercial id Tech 1 games with both gzdoom
> and uzdoom (the latter not in ports at this point). I've been able to
> play almost the whole catalogue of commercial GZDoom games without the
> segfaults in gzdoom from ports.
>
> I'm happy to take MAINTAINER, CC'ing Timo who maintains gzdoom...
>
> ok?

DESCR is identical to gzdoom's... it would be appropriate to mention
something there about the low OpenGL requirements alluded to in COMMENT.

License marker should be GPLv3+

With those changes, ok bentley@

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