On Mon, Feb 17, 2025 at 01:12:24PM -0500, Thomas Frohwein wrote:
> On Thu, 23 Jan 2025 21:24:01 -0500
> Thomas Frohwein <tfrohw...@fastmail.com> wrote:

> > Please find attached the tarball for freeciv21. This is a fork of
> > Freeciv that diverged from it to better serve larger, long-turn online
> > multiplayer games. There is information on what exactly is involved at
> > the homepage [1], including how to register for the periodic
> > coordinated matches. What stands out is that turns in online
> > multiplayer last about a day, allowing for a global playerbase in
> > different timezones.

> > The game still has singleplayer mode which works just fine. A tutorial
> > is included.

> > The port itself is fairly straightforward, not even needing any
> > patches. I'm including 3.1rc2, as this is what is also used in
> > upcoming long-turn events at this point, and has been stable on my
> > testing and also some regular freeciv21 players.

> > ok to import?

> > [1] https://longturn.net/

> *ping*

> A rather well-maintained fork of freeciv suitable for single or
> multiplayer. Re-attached for convenience.

The port looks okay and it does build. The game seems to play. However, it
consistently throws errors about sound files:

[critical] freeciv21-client - Can't open file 
"/usr/local/share/freeciv21/stdmusic/Per-Kiilstofte__Battle-of-Kings.ogg"
[info] freeciv21-client - Starting freeciv21-server at 
/usr/local/bin/freeciv21-server
[critical] freeciv21-client - Can't open file 
"/usr/local/share/freeciv21/stdsounds/foot3.ogg"

That last one repeats each time I move a unit.

The files _are_ there though.

Nitpick: The lines in the DESCR go right up to 80 columns. I usually prefer the 
results from running
the DESCR through fmt(1)

That said, ok kmos for import if you're okay with the sound being broken.

--Kurt

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