On Mon, Feb 17, 2025 at 01:12:24PM -0500, Thomas Frohwein wrote: > On Thu, 23 Jan 2025 21:24:01 -0500 > Thomas Frohwein <tfrohw...@fastmail.com> wrote:
> > Please find attached the tarball for freeciv21. This is a fork of > > Freeciv that diverged from it to better serve larger, long-turn online > > multiplayer games. There is information on what exactly is involved at > > the homepage [1], including how to register for the periodic > > coordinated matches. What stands out is that turns in online > > multiplayer last about a day, allowing for a global playerbase in > > different timezones. > > The game still has singleplayer mode which works just fine. A tutorial > > is included. > > The port itself is fairly straightforward, not even needing any > > patches. I'm including 3.1rc2, as this is what is also used in > > upcoming long-turn events at this point, and has been stable on my > > testing and also some regular freeciv21 players. > > ok to import? > > [1] https://longturn.net/ > *ping* > A rather well-maintained fork of freeciv suitable for single or > multiplayer. Re-attached for convenience. The port looks okay and it does build. The game seems to play. However, it consistently throws errors about sound files: [critical] freeciv21-client - Can't open file "/usr/local/share/freeciv21/stdmusic/Per-Kiilstofte__Battle-of-Kings.ogg" [info] freeciv21-client - Starting freeciv21-server at /usr/local/bin/freeciv21-server [critical] freeciv21-client - Can't open file "/usr/local/share/freeciv21/stdsounds/foot3.ogg" That last one repeats each time I move a unit. The files _are_ there though. Nitpick: The lines in the DESCR go right up to 80 columns. I usually prefer the results from running the DESCR through fmt(1) That said, ok kmos for import if you're okay with the sound being broken. --Kurt