On Wed, January 22, 2025 01:54, Thomas Frohwein wrote:
> On Mon, 13 Jan 2025 09:15:06 +0300
> "Kirill Bychkov" <ki...@linklevel.net> wrote:
>
>> On Sat, January 11, 2025 05:09, Thomas Frohwein wrote:
>> > On Fri, 10 Jan 2025 23:31:47 +0300
>> > "Kirill Bychkov" <ki...@linklevel.net> wrote:
>> >
>> >> On Sat, January 4, 2025 19:28, Thomas Frohwein wrote:
>> >> > On Fri, 3 Jan 2025 18:13:37 -0500
>> >> > Thomas Frohwein <tfrohw...@fastmail.com> wrote:
>> >> >
>> >> >> Hi,
>> >> >>
>> >> >> I would like to offer this update to the latest version of
>> >> >> gemrb. We are a couple of versions behind and this brings it up
>> >> >> to date. There have been changes to use sdl2 and python 3 as
>> >> >> the default now. The diff includes a backport of a build fix
>> >> >> (iconv-related), as well as reversal of some compiler flags
>> >> >> that leads to segfaults with clang. There is an open issue at
>> >> >> [1], and the reporter fortunately bisected the commits to the
>> >> >> one that can be reverted (605519e).
>> >> >>
>> >> >> I only tested on amd64. The segfaults from the above issue is
>> >> >> gone with the revert, and I tested with the beginnings of
>> >> >> Baldur's Gate and Planescape: Torment.
>> >> >>
>> >> >> ok?
>> >> >>
>> >> >> [1] https://github.com/gemrb/gemrb/issues/2074
>> >> >
>> >> > I missed to regenerate distinfo after switching from github auto
>> >> > tarball to sourceforge distfile. Fixed patch is attached.
>> >> >
>> >>
>> >> Hi!
>> >> I have 0.9.2 in my tree. IIRC it breaks fonts in unofficial
>> >> localized version. I'll test your diff in a couple of days.
>> >>
>> >
>> > Upstream came up with a preferred solution in [1] (see discussion in
>> > [2]) which works the same for me, so here is a new diff that should
>> > be the best way for now to run 0.9.3.
>> >
>> > [1]
>> > https://github.com/gemrb/gemrb/commit/1edd67203c640c33b8ebc9adcfcf532c53b573bb
>> > [2] https://github.com/gemrb/gemrb/issues/2074
>> >
>>
>> Hi,
>> Upstream has tagged new release. Updated diff attached.
>> No runtime tests yet :(
>
> I tested runtime with BG1 (up to Friendly Arms Inn) and PST (up to the
> Hive), with no regressions noted. update is ok thfr@
>
Do you have a chance to test it with BG2?

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