well- I don't know what i'm doing when I patched it, I just took the two 
patches, and changed the paths to reflect where lwjgl and lwjgl3 install their 
files. I don't know how to get it to look for lwjgl64 instead. I'll try a 
symlink but thats not the "correct" solution I think.

On December 1, 2024 1:45:10 AM CST, "Lorenz (xha)" <m...@xha.li> wrote:
>On Sat, Nov 30, 2024 at 07:04:01PM -0600, izzy Meyer wrote:
>> Hello ports!
>> 
>> I'm trying to work on a new games/prismlauncher port, but i am coming
>> upon some issues.
>> 
>> I previously had a 8.4 versioned port submitted to the list, but that
>> had gross wrapper scripts. In my mind, that is not an ideal solution,
>> and I instead should fix the program itself. I worked on this today,
>> and noticed 9.1 was released, and started updating my work.
>> 
>> See the openbsd-wip repo TODO file:
>> 
>> https://github.com/jasperla/openbsd-wip/tree/master/games/prismlauncher
>> 
>> Any idea what to do?
>
>hmm, just a drive-by comment, but have you tried symlinks? or patch
>it to look for liblwjgl64.so? (i'd just grep -rn for "liblwjgl"?)
>
>> 
>> To copy-paste from the TODO file:
>> 
>> """
>> I took some patches from the FreeBSD ports tree, although it needed to
>> be modified.
>> 
>> This bypassed the "Unknown Platform" runtime error.
>> 
>> liblwjgl.so isn't provided by any package on OpenBSD to my knowledge,
>> but liblwjgl64.so *is*
>> 
>> With these patches, this software seems to be hardcoded to look for
>> liblwjgl.so (no 64)
>>
>> Could not get a game to launch.
>> """
>> 
>> I am no C++/Java dev, so I'm scratching my head at this issue.
>> I feel we are nearing a functional port for this-
>> 
>> The port tarball is attached for ease.
>> 
>> Thanks,
>> 
>> -- 
>> iz (they/them)
>> 
>> > i like to say mundane things,
>> > there are too many uninteresting things
>> > that go unnoticed.
>> 
>> izder456 (dot) neocities (dot) org
>

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