well- I don't know what i'm doing when I patched it, I just took the two patches, and changed the paths to reflect where lwjgl and lwjgl3 install their files. I don't know how to get it to look for lwjgl64 instead. I'll try a symlink but thats not the "correct" solution I think.
On December 1, 2024 1:45:10 AM CST, "Lorenz (xha)" <m...@xha.li> wrote: >On Sat, Nov 30, 2024 at 07:04:01PM -0600, izzy Meyer wrote: >> Hello ports! >> >> I'm trying to work on a new games/prismlauncher port, but i am coming >> upon some issues. >> >> I previously had a 8.4 versioned port submitted to the list, but that >> had gross wrapper scripts. In my mind, that is not an ideal solution, >> and I instead should fix the program itself. I worked on this today, >> and noticed 9.1 was released, and started updating my work. >> >> See the openbsd-wip repo TODO file: >> >> https://github.com/jasperla/openbsd-wip/tree/master/games/prismlauncher >> >> Any idea what to do? > >hmm, just a drive-by comment, but have you tried symlinks? or patch >it to look for liblwjgl64.so? (i'd just grep -rn for "liblwjgl"?) > >> >> To copy-paste from the TODO file: >> >> """ >> I took some patches from the FreeBSD ports tree, although it needed to >> be modified. >> >> This bypassed the "Unknown Platform" runtime error. >> >> liblwjgl.so isn't provided by any package on OpenBSD to my knowledge, >> but liblwjgl64.so *is* >> >> With these patches, this software seems to be hardcoded to look for >> liblwjgl.so (no 64) >> >> Could not get a game to launch. >> """ >> >> I am no C++/Java dev, so I'm scratching my head at this issue. >> I feel we are nearing a functional port for this- >> >> The port tarball is attached for ease. >> >> Thanks, >> >> -- >> iz (they/them) >> >> > i like to say mundane things, >> > there are too many uninteresting things >> > that go unnoticed. >> >> izder456 (dot) neocities (dot) org >