Hi, I was looking through the ports tree to find any `#include <sys/malloc.h>` instead of stdlib.h for malloc (a mistake that I've made in the past) and found this being done in games/naev. A closer look showed it is behind `#if HAVE_MALLOC_H`, so this should actually never be reached in the first place.
I tried building with the patch removed, and it builds and runs as before. ok to remove this patch?
? obsolete Index: Makefile =================================================================== RCS file: /cvs/ports/games/naev/Makefile,v diff -u -p -r1.26 Makefile --- Makefile 16 Jun 2024 21:00:01 -0000 1.26 +++ Makefile 19 Oct 2024 01:17:08 -0000 @@ -7,6 +7,7 @@ COMMENT-data = naev game data V = 0.11.5 DISTNAME = naev-${V}-source PKGNAME = naev-${V} +REVISION = 0 CATEGORIES = games x11 Index: patches/patch-src_utf8_c =================================================================== RCS file: patches/patch-src_utf8_c diff -N patches/patch-src_utf8_c --- patches/patch-src_utf8_c 7 May 2022 20:44:37 -0000 1.3 +++ /dev/null 1 Jan 1970 00:00:00 -0000 @@ -1,12 +0,0 @@ -Index: src/utf8.c ---- src/utf8.c.orig -+++ src/utf8.c -@@ -19,7 +19,7 @@ - #endif /* HAVE_ALLOCA_H */ - #include <assert.h> - #if HAVE_MALLOC_H --# include <malloc.h> -+# include <sys/malloc.h> - #endif /* HAVE_MALLOC_H */ - #include <stdio.h> - #include <string.h>