Thanks a lot - that worked! Deleted files in

.config/chromium/Default/GPUCache

Quoting "Lorenz (xha)" <m...@xha.li>:

i sometimes have this issue on my work pc running alpine linux. i don't
know if it is the same issue, but in this case i always have to delete
the shader cache, somwhere in .config/chromium/<profiledir>/GPUCache

searching the internet for "chromium delete shader cache" or "chromium
delete gpu cache" should give you some options on what to delete

On Wed, Dec 13, 2023 at 04:41:47PM +0100, Robert Palm wrote:
Chromium is not properly working ? Pages look gibberish...

tron$ doas pkg_info chromium
Information for inst:chromium-120.0.6099.


Error:

[3083:287610160:1213/164024.536817:ERROR:shared_context_state.cc(100)] Skia
shader compilation error
------------------------
// Vertex SKSL
#extension GL_NV_shader_noperspective_interpolation: require
uniform float4 sk_RTAdjust;in float2 position;in half4 color;noperspective
out half4 vcolor_S0;void main() {// Primitive Processor
QuadPerEdgeAAGeometryProcessor
vcolor_S0 = color;sk_Position = position.xy01;}
// Fragment SKSL
#extension GL_NV_shader_noperspective_interpolation: require
noperspective in half4 vcolor_S0;void main() {// Stage 0,
QuadPerEdgeAAGeometryProcessor
half4 outputColor_S0;outputColor_S0 = vcolor_S0;const half4
outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff
sk_FragColor = outputColor_S0 * outputCoverage_S0;}}
// Vertex GLSL
#version 300 es

#extension GL_NV_shader_noperspective_interpolation : require
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
in highp vec2 position;
in mediump vec4 color;
noperspective out mediump vec4 vcolor_S0;
void main() {
    vcolor_S0 = color;
    gl_Position = vec4(position, 0.0, 1.0);
    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww *
sk_RTAdjust.yw, 0.0, gl_Position.w);
}

// Fragment GLSL
#version 300 es

#extension GL_NV_shader_noperspective_interpolation : require
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
noperspective in mediump vec4 vcolor_S0;
void main() {
    mediump vec4 outputColor_S0 = vcolor_S0;
    {
        sk_FragColor = outputColor_S0;
    }
}








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