i sometimes have this issue on my work pc running alpine linux. i don't know if it is the same issue, but in this case i always have to delete the shader cache, somwhere in .config/chromium/<profiledir>/GPUCache
searching the internet for "chromium delete shader cache" or "chromium delete gpu cache" should give you some options on what to delete On Wed, Dec 13, 2023 at 04:41:47PM +0100, Robert Palm wrote: > Chromium is not properly working ? Pages look gibberish... > > tron$ doas pkg_info chromium > Information for inst:chromium-120.0.6099. > > > Error: > > [3083:287610160:1213/164024.536817:ERROR:shared_context_state.cc(100)] Skia > shader compilation error > ------------------------ > // Vertex SKSL > #extension GL_NV_shader_noperspective_interpolation: require > uniform float4 sk_RTAdjust;in float2 position;in half4 color;noperspective > out half4 vcolor_S0;void main() {// Primitive Processor > QuadPerEdgeAAGeometryProcessor > vcolor_S0 = color;sk_Position = position.xy01;} > // Fragment SKSL > #extension GL_NV_shader_noperspective_interpolation: require > noperspective in half4 vcolor_S0;void main() {// Stage 0, > QuadPerEdgeAAGeometryProcessor > half4 outputColor_S0;outputColor_S0 = vcolor_S0;const half4 > outputCoverage_S0 = half4(1);{ // Xfer Processor: Porter Duff > sk_FragColor = outputColor_S0 * outputCoverage_S0;}} > // Vertex GLSL > #version 300 es > > #extension GL_NV_shader_noperspective_interpolation : require > precision mediump float; > precision mediump sampler2D; > uniform highp vec4 sk_RTAdjust; > in highp vec2 position; > in mediump vec4 color; > noperspective out mediump vec4 vcolor_S0; > void main() { > vcolor_S0 = color; > gl_Position = vec4(position, 0.0, 1.0); > gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * > sk_RTAdjust.yw, 0.0, gl_Position.w); > } > > // Fragment GLSL > #version 300 es > > #extension GL_NV_shader_noperspective_interpolation : require > precision mediump float; > precision mediump sampler2D; > out mediump vec4 sk_FragColor; > noperspective in mediump vec4 vcolor_S0; > void main() { > mediump vec4 outputColor_S0 = vcolor_S0; > { > sk_FragColor = outputColor_S0; > } > } > > > > >