Thomas Frohwein <tfrohw...@fastmail.com> writes:
> On Wed, Oct 13, 2021 at 08:09:39AM -0600, j...@wxcvbn.org wrote: >> Bulk build on riscv64.ports.openbsd.org >> >> Started : Mon Sep 27 06:14:45 MDT 2021 >> Finished: Tue Oct 12 22:40:26 MDT 2021 >> Duration: 15 Days 16 hours 26 minutes >> >> Built using OpenBSD 7.0 (GENERIC.MP) #71: Mon Sep 27 01:58:04 MDT 2021 > > [...] > >> http://build-failures.rhaalovely.net/riscv64/2021-09-27/games/godot.log > > I propose marking this as BROKEN-riscv64 to save jca@ some CPU cycles > for bulk builds until we can figure out how to handle the architectures > in immintrin.h for this and also sparc64. > > CC maintainer, ok? fine with me, but while here could you please mark it broken on mips64 too? I posted a patch some time ago to try fix the build on 64 bit non-{amd,arm} arches (i.e. disabling embree), but it's not worth the effort. > Index: Makefile > =================================================================== > RCS file: /cvs/ports/games/godot/Makefile,v > retrieving revision 1.26 > diff -u -p -r1.26 Makefile > --- Makefile 5 Oct 2021 07:00:08 -0000 1.26 > +++ Makefile 13 Oct 2021 14:44:19 -0000 > @@ -2,6 +2,7 @@ > > BROKEN-powerpc = fails at runtime, the UI is totally blank > BROKEN-powerpc64 = Unknown ISA > +BROKEN-riscv64 = Unknown ISA > > COMMENT = 2D and 3D game engine >