On Wed, Oct 13, 2021 at 08:09:39AM -0600, j...@wxcvbn.org wrote: > Bulk build on riscv64.ports.openbsd.org > > Started : Mon Sep 27 06:14:45 MDT 2021 > Finished: Tue Oct 12 22:40:26 MDT 2021 > Duration: 15 Days 16 hours 26 minutes > > Built using OpenBSD 7.0 (GENERIC.MP) #71: Mon Sep 27 01:58:04 MDT 2021
[...] > http://build-failures.rhaalovely.net/riscv64/2021-09-27/games/godot.log I propose marking this as BROKEN-riscv64 to save jca@ some CPU cycles for bulk builds until we can figure out how to handle the architectures in immintrin.h for this and also sparc64. CC maintainer, ok? Index: Makefile =================================================================== RCS file: /cvs/ports/games/godot/Makefile,v retrieving revision 1.26 diff -u -p -r1.26 Makefile --- Makefile 5 Oct 2021 07:00:08 -0000 1.26 +++ Makefile 13 Oct 2021 14:44:19 -0000 @@ -2,6 +2,7 @@ BROKEN-powerpc = fails at runtime, the UI is totally blank BROKEN-powerpc64 = Unknown ISA +BROKEN-riscv64 = Unknown ISA COMMENT = 2D and 3D game engine