hpereiradacosta added a comment.
In D12804#262291 <https://phabricator.kde.org/D12804#262291>, @davidedmundson wrote: > > IIRC, decoration renderer sets device pixel ratio, so in theory, you should not multiply frame radius by dpr. > > For some reason my comment went missing, but as zzag said, with high DPI here the only things we should ever change are pixmap sizes and QPixmap::setDevicePixelRatio not changing the (logical) size of what's actually being painted. So do I interpret this right when saying that the issue (which is real, judging from the screenshots), is "elsewhere" ? meaning "upstream" ? Meaning also that fixing it here will break in the future, once the upstream issue is found and fixed ? Most likely the actual issue is in kdecoration2 ... REPOSITORY R31 Breeze REVISION DETAIL https://phabricator.kde.org/D12804 To: anemeth, #breeze, #vdg, hpereiradacosta, davidedmundson Cc: zzag, davidedmundson, ngraham, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart