davidedmundson added a comment.
> IIRC, decoration renderer sets device pixel ratio, so in theory, you should not multiply frame radius by dpr. For some reason my comment went missing, but as zzag said, with high DPI here the only things we should ever change are pixmap sizes and QPixmap::setDevicePixelRatio not changing the (logical) size of what's actually being painted. REPOSITORY R31 Breeze REVISION DETAIL https://phabricator.kde.org/D12804 To: anemeth, #breeze, #vdg, hpereiradacosta, davidedmundson Cc: zzag, davidedmundson, ngraham, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart