davidedmundson added inline comments.

INLINE COMMENTS

> graesslin wrote in scene_qpainter.cpp:311-313
> ah so that's basically the "scale everything up" if output has a scale, but 
> not yet the "surface has a scale of 2"?

What this code is doing is painting in output normalised space; no matter what 
size buffer the surface happens to have.
This never scales up, it only "scales" down.

Conversion from output normalised to hardware pixels happens in this 
(pre-existing line)

  m_painter->setWindow(geometry);

Previously this was just a translation, however, because I we create the buffer 
size*scale , this has a scale too.

So for a 2x buffer on a 1x screen, we scale the image down in this line
For a 2x buffer on a 2x screen, we scale the image down, but because the 
qpainter is scaled up it cancels out losslessly
For a 1x client on a 2x screen, we paint, but the qpainter is scaled up, so it  
looks twice the size.

REPOSITORY
  rKWIN KWin

BRANCH
  scaling

REVISION DETAIL
  https://phabricator.kde.org/D3159

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To: davidedmundson, graesslin, #plasma
Cc: broulik, graesslin, plasma-devel, kwin, lesliezhai, ali-mohamed, 
jensreuterberg, abetts, sebas

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