On Thursday, November 22, 2012 15:37:30 Marco Martin wrote: > On Thursday 22 November 2012, Aaron J. Seigo wrote: > > > to go a bit more at impementation details vevel, to achieve something > > > like that, it could be done: > > > * maintain the same grid system 48x48 there is now > > > > should this be based on screen resolution / dpi? > > yep, probably , something that should always result in ~1 phisical > centimeter or something like that
Or, crazy idea, it should depend on the size of the frameshadow -- just a crazy idea. It would make a few cases of placement on the grid more efficient and flexible, though. :) One issue that confuses a bit with the demo video is that it uses Air410, which has huge frame borders, those add up quite a bit larger than the grid. Just something to keep in mind. > > i'd like to see how a fine-grained grid works first (we may need to play > > with the size of the grid cells) and if it leaves something to be desired > > in practice, try more complex implementations such as what you suggest. > > (start simple work towads necessary complexity.) > > the first thing to try may be just the grid, and see how things work in > practiche. the implementation right now is at 80-90% so some user testing > may happen already. -- sebas http://www.kde.org | http://vizZzion.org | GPG Key ID: 9119 0EF9 _______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel