On Sunday 22 August 2010, Stefan Majewsky wrote: > Interestingly, I have just now written kdegames' own SVG rendering, > painting and caching system, with all bells and whistles. (Ask api.kde.org > for KGameRenderer.) The use case is different: > * Plasma uses a theme composed of multiple SVG files, AFAIK to be able to > fallback to the default theme when some of these SVG aren't available. OTOH > our games use a single SVG theme which contains all visual components. > * Plasma::Svg seems to be the lowest granularity of theme components. > KGameRenderer has the KGameRendererClient which is attached to a single SVG > element, and receives a new pixmap automatically, should the need arise. > * While Plasma renders (AFAIK) nearly its complete UI from these themes,
so, a brief explanation is due: Plasma draws its ui elements with a class called FrameSvg, that is a Svg subclass and composes the 9 elements needed to render something like a rounded button-ish look. Svg is a class that opens an svg file and can draw it either complete or a single element of it, so having the whole graphics needed for a game in a single file is perfectly possible. > games consist of a relatively small number of sprites. Progress bars etc. > are (if at all) simple QWidgets. Of course, if we want to move everything > into the themed game view, we will have to theme these elements, but I > think that QML is a much more likely candidate there. you will need some wrapper class to use svg from qml then bind for it, because there is nothing for svg Cheers, Marco Martin _______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel