On Tue, Nov 24, 2009 at 12:07 AM, Martin Gräßlin
<k...@martin-graesslin.com>wrote:

> Am Montag 23 November 2009 23:16:10 schrieb Alexis Ménard:
> > KWin works out of the box without anything, it just doesn't have OpenGL
> > support mainly because KWin effects are using raw OpenGL which is
> different
> > from OpenGL ES 2.0. I don't think we need for now to replace the window
> > manager. Matchbox works quite fine.
> Just as a note: I started to work on a shader based implementation for the
> rendering and to get by that KWin ported to OpenGL ES 2.0 and OpenGL 3.
>

awesome!


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