Am Montag 23 November 2009 23:16:10 schrieb Alexis Ménard: > KWin works out of the box without anything, it just doesn't have OpenGL > support mainly because KWin effects are using raw OpenGL which is different > from OpenGL ES 2.0. I don't think we need for now to replace the window > manager. Matchbox works quite fine. Just as a note: I started to work on a shader based implementation for the rendering and to get by that KWin ported to OpenGL ES 2.0 and OpenGL 3.
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