Am Montag 23 November 2009 23:16:10 schrieb Alexis Ménard:
> KWin works out of the box without anything, it just doesn't have OpenGL
> support mainly because KWin effects are using raw OpenGL which is different
> from OpenGL ES 2.0. I don't think we need for now to replace the window
> manager. Matchbox works quite fine.
Just as a note: I started to work on a shader based implementation for the 
rendering and to get by that KWin ported to OpenGL ES 2.0 and OpenGL 3.

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