Dear Mehmet Thanks for commenting I will try to address the questions.
> > If you think about the use cases, I don't think we'll ever > see thousands or > even hundreds of animations running at the same time. I > don't think the > memory savings is significant at all in this situation > anyway, so less > processing time might be nice to aim for, especially in > stuff like hover > menus where multiple things are animating at the same time > and we want it to > look very smooth. Maybe you can store the > QPropertyAnimation inside the > Animation object for later reuse? But if you do that, what > happens if I want > to apply the same animation with the same parameters to > several objects? > Maybe store several QPropertyAnimations internally? It > starts getting a bit > messy. Yep, we can store it and reuse (and say when the user sets a new widget to be animated, re-create the QPropertyAnimation on demand). So the memory footprint would be just 1 QPropertyAnimation along the time. > > I'm not sure if you can "rewind" per se, but as Morpheuz > says, you can use > states for the initial and the final situation of the > object and add a > transition animation and then switch back and forth between > those states. > But then you need to create states each time and keep track > of them. Yes, check QAbstractAnimation::setDirection(), as a matter of fact we even used it in the PoC contacts plasmoid (http://repo.or.cz/w/contacts_plasmoid.git). It is possible to call setDirection(QAbstractAnimation::Backward) and then run the animation again to return to previous state. Anyway, I think we should explore state machines (maybe when dealing with grouped animations). Best regards Adenilson Cavalcanti _______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel