On Thursday 24 September 2009, Alan Alpert wrote: > Hello Plasma Devs, > > Firstly, I've just written a blog post about the Declarative UI plasma > integration ( http://labs.trolltech.com/blogs/2009/09/24/qt-declarative-ui- > and-plasma/ ). It explains the vision of Declarative UI, as it relates to > Plasma, and what we hope to achieve with it. So if you don't know why the > integration exists you might want to read that first. just made a quick try
plasmoiditem.h:52: Error: Undefined interface fixed by including QGraphicsLayoutItem then launching the kineticweather plasmoid the layout and the animations kinda work, but instead of the current condition it says TypeError:result of expression near '....' [undefined is not an object] > Thanks for the feedback you gave on the initial Declarative UI plasma > integration. Between addressing that and a lot of internal feedback an > awful lot has changed in Declarative UI since then. I've tried to update > the plasma integration to the modern day, and also cleaned it up a little. > I think that all the concerns from your previous feedback have been > addressed (please correct me if I'm wrong) so I'd like any more > constructive criticism you have. I'll just enumerate some of the key > changes since last time: > > -Declarative UI is using Graphics View, which simplifies the integration > -Has a simple implementation of exposing the Plasma Widgets in QML (look at > the examples that have 'Plasma.PushButton { ... }', like picture.qml) > -Names of most elements have changed, and you need import statements to get > any items at all. > > After one round of changing everything, we're in a more stable period so > now's a good time to play with the technology. I'm hoping that by now it is > close enough that you can use it to write plasmoids fine - with the caveat > that you still need the declarative UI version of Qt (we still haven't > merged into mainline Qt). It has the viewer plasmoid and QML script engine > like before, but also has a KineticApplet class that you can subclass, to > write a C++ applet with a Declarative UI front end (and thus still have a > conventional settings dialog). The examples are still about the same, > you'll have noticed by now that I have little in the way of design talent > to spruce them up. A picture.qml example has been added, all it does is > show using plasma widgets and animation in a slightly less useless way than > the widgets.qml. > > I've noticed the discussion about JS bindings for plasma, my interpretation > is that these allow you to write imperative JS code to setup a > QGraphicsWidget in the standard imperative way, including writing an > imperative painting function. If so then there's no problematic overlap, > it's just another binding language but please correct me if I'm wrong. > Mixing imperative with declarative gets confusing easily and needs to be > handled carefully so I'd rather avoid mixing JS bindings and QML at this > point. I suspect it would be easy to do, but hard to do well. > > I welcome feedback, or any suggestions on how this can be made more useful > for Plasma. In particular I'd welcome feedback on how we're integrating > with existing code. I'm hopeful that we can integrate existing items > without having to re-write anything at all (like the integration currently > does), without compromising the usefulness of the integration. -- Marco Martin _______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel