Hello Plasma Devs, Firstly, I've just written a blog post about the Declarative UI plasma integration ( http://labs.trolltech.com/blogs/2009/09/24/qt-declarative-ui- and-plasma/ ). It explains the vision of Declarative UI, as it relates to Plasma, and what we hope to achieve with it. So if you don't know why the integration exists you might want to read that first.
Thanks for the feedback you gave on the initial Declarative UI plasma integration. Between addressing that and a lot of internal feedback an awful lot has changed in Declarative UI since then. I've tried to update the plasma integration to the modern day, and also cleaned it up a little. I think that all the concerns from your previous feedback have been addressed (please correct me if I'm wrong) so I'd like any more constructive criticism you have. I'll just enumerate some of the key changes since last time: -Declarative UI is using Graphics View, which simplifies the integration -Has a simple implementation of exposing the Plasma Widgets in QML (look at the examples that have 'Plasma.PushButton { ... }', like picture.qml) -Names of most elements have changed, and you need import statements to get any items at all. After one round of changing everything, we're in a more stable period so now's a good time to play with the technology. I'm hoping that by now it is close enough that you can use it to write plasmoids fine - with the caveat that you still need the declarative UI version of Qt (we still haven't merged into mainline Qt). It has the viewer plasmoid and QML script engine like before, but also has a KineticApplet class that you can subclass, to write a C++ applet with a Declarative UI front end (and thus still have a conventional settings dialog). The examples are still about the same, you'll have noticed by now that I have little in the way of design talent to spruce them up. A picture.qml example has been added, all it does is show using plasma widgets and animation in a slightly less useless way than the widgets.qml. I've noticed the discussion about JS bindings for plasma, my interpretation is that these allow you to write imperative JS code to setup a QGraphicsWidget in the standard imperative way, including writing an imperative painting function. If so then there's no problematic overlap, it's just another binding language but please correct me if I'm wrong. Mixing imperative with declarative gets confusing easily and needs to be handled carefully so I'd rather avoid mixing JS bindings and QML at this point. I suspect it would be easy to do, but hard to do well. I welcome feedback, or any suggestions on how this can be made more useful for Plasma. In particular I'd welcome feedback on how we're integrating with existing code. I'm hopeful that we can integrate existing items without having to re-write anything at all (like the integration currently does), without compromising the usefulness of the integration. -- Alan Alpert Software Engineer Nokia, Qt Development Frameworks _______________________________________________ Plasma-devel mailing list Plasma-devel@kde.org https://mail.kde.org/mailman/listinfo/plasma-devel