+ piglit On Tue, Jun 27, 2017 at 3:03 PM, sandra koroniewska < [email protected]> wrote:
> Hi, I checked on the Intel and Nvidia Windows driver and the > GL_MAX_PIXEL_MAP_TABLE was 65536 on both. > I found something like this: http://feedback.wildfiregames.com/report/ > opengl/feature/GL_MAX_PIXEL_MAP_TABLE > It looks like the number can be different (mainlny 65536 or 256) depending > on the graphics card. > > Regards, > Sandra > > On Tue, Jun 27, 2017 at 12:42 AM, Ian Romanick <[email protected]> > wrote: > >> On 06/22/2017 05:17 AM, Sandra Koroniewska wrote: >> > This fixes tests/spec/gl-2.1/pbo on Windows Intel driver. >> >> I'm assuming this fixes the test because GL_MAX_PIXEL_MAP_TABLE is not >> 256. What is that value? I'll add that information to the commit >> message when I push the patch for you. >> >> Reviewed-by: Ian Romanick <[email protected]> >> >> > --- >> > tests/spec/gl-2.1/pbo.c | 2 +- >> > 1 file changed, 1 insertion(+), 1 deletion(-) >> > >> > diff --git a/tests/spec/gl-2.1/pbo.c b/tests/spec/gl-2.1/pbo.c >> > index bb4c0352c..5020eeb07 100644 >> > --- a/tests/spec/gl-2.1/pbo.c >> > +++ b/tests/spec/gl-2.1/pbo.c >> > @@ -353,7 +353,7 @@ test_pixel_map(void) >> > } >> > >> > for (i = 0; i < max; i++) { >> > - if (pbo_mem[i] != (255 - i)) { >> > + if (pbo_mem[i] != max - i - 1) { >> > REPORT_FAILURE("get PixelMap >> failed"); >> > return PIGLIT_FAIL; >> > } >> > >> >> >
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